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Dynasty Songs
Bring your world to life with music that follows your steps.
Dynasty Musique replaces Minecraft’s background music with soundtracks tied to where you are and what’s happening around you. Walk into the MoonSisters Coven and its theme fades in. Step into the ruins of Solaris and the music falls silent. Wander the Forest of Giant Trees at night and hear its haunting melody.
✨ Features
- Music by zone, biome, dimension, time and weather. A track can play only inside a village, only at night in forests, or only during a thunderstorm.
- Add your own music without touching any code. Drop
.oggfiles intoconfig/dynasty_musique/musiques/and they’re ready to use. No resource pack to build and nosounds.jsonto write. - Smooth transitions. Tracks fade in and out and crossfade between areas. A track shared by two areas keeps playing without a cut.
- Playlists. Random or ordered, looping or played once, with optional pauses between tracks.
- Silent zones. Create eerie, music-free areas.
- Priorities. When several ambiances overlap, the most important one wins.
- In-game control for staff. Define zones, enable or disable ambiances, and force a track or silence on players during events.
- Respects player settings. Everything plays through the vanilla “Music” volume slider.
- LuckPerms compatible.
🎮 Commands
| Command | Description |
|---|---|
/musique ici |
Shows which ambiance is playing where you stand |
/musique liste |
Lists all ambiances |
/musique recharger |
Reloads the configuration |
/musique zone definir <ambiance> <from> <to> |
Sets an ambiance’s zone in-game |
/musique jouer <players> son/ambiance <…> |
Forces a track or an ambiance |
/musique silence <players> / /musique auto <players> |
Forces silence / returns to automatic music |
📦 Installation
Fabric 1.21.1 with Fabric API. Install it on the server and on the client (included in the DynastyCraft modpack). Players without the mod can still join; they just hear the regular music.
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