Everything HUD

Quick rating

Everything HUD

No reviews yet

One intelligent HUD that explains everything, instead of displaying everything at once.

Mod Loaders
Fabric
Minecraft
26.2 26.1

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Unsupported

About

Project Details

Type
Mod
License
OPL 1.0

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

E HUD — Everything, exactly when it matters

One intelligent HUD for animals, mobs, blocks, storage, machines, farms, redstone, building, the world, the player, and multiplayer.

E HUD is a lightweight, context-sensitive information and diagnostics HUD for Minecraft: Java Edition. Instead of covering the screen with permanent counters, it watches what you are looking at and presents the information that matters for that exact situation. Look at an animal to understand health, age, breeding, ownership, and behavior. Look at a machine to see inputs, fuel, outputs, state, and warnings. Look at a block to understand orientation, support, fluids, storage, redstone, or danger. When there is nothing useful to explain, E HUD stays quiet.

The default panel appears just above the hotbar, close enough to read without pulling attention away from the world. Its visual identity uses neon green with neon orange accents, soft gradients, icons, and lightweight motion. Every important part of that appearance can be changed.

E HUD is designed as Vanilla Plus: immediately useful, visually clean, and respectful of normal gameplay. It does not reveal server secrets or invent values the client has not received. It organizes information Minecraft already exposes into a clearer, more helpful interface.


Why use E HUD?

Minecraft contains an enormous amount of useful state, but much of it is scattered across animations, debug screens, block textures, entity behavior, menus, and technical knowledge. E HUD brings that information together without forcing the player to memorize every signal.

  • Learn what an animal is doing without opening a wiki.
  • See whether a pet is tamed, sitting, following, or able to teleport.
  • Notice a creeper fuse, low health, dry farmland, missing smoke protection, or falling-block danger quickly.
  • Diagnose hoppers, crafters, furnaces, brewing stands, beehives, beacons, spawners, lecterns, bookshelves, and jukeboxes.
  • Check coordinates, biome, time, weather, light, dimension, chunk position, equipment, inventory space, and durability.
  • Pin important inspections while moving around.
  • Keep a simple default layout or open Advanced mode for highly technical control.
  • Save different layouts for survival, building, redstone, farming, accessibility, recording, or individual servers.
  • Export a complete preset as readable text and share it with another player.

E HUD aims to replace a collection of narrow overlay mods with one coherent system: one visual language, one configuration screen, one profile format, and one set of performance controls.


Automatic contextual inspection

Automatic inspection is enabled by default. E HUD evaluates the entity or block under the crosshair, then builds a compact panel from information relevant to that target. The panel changes as the target changes, and irrelevant lines disappear automatically.

Players who prefer manual control can bind the optional Inspect action. The Pin action holds an inspection on screen. The configuration key is also available in Minecraft's Controls menu, but E HUD intentionally ships with no forced key assignments. This prevents collisions with existing control setups.

Support development

E HUD remains publicly available. If you would like development updates, public feature polls, behind-the-scenes previews, early builds, and supporter benefits, you can support Oolist Development Studios on Patreon:

Support Oolist on Patreon

Screenshots

Gallery

  • Current alpha UI
    Current alpha UI this is what the current ui looks like
  • future unguarenteed ui
    future unguarenteed ui this is the ui we will get in 1.0.0

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works