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EarlyGame
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A Minecraft mod for Fabric that aims to overhaul the early game progression.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features content that solely expands on Vanilla mechanics and gameplay.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new ores or other raw resources.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Introduces lifelike mechanics and detailed enhancements to create a more believable and engaging experience.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Must be installed on both the client and the server.
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About
Description

A Fabric mod focusing on changing early game aspects to make the game feel more "realistic".
Background
This idea revolves around the fact that as of this writing, no such mods for early game realism are present in the Fabric mod database. Then I thought, "Fine, I'll do it myself." Moreover, it was inspired by two particular Forge mods that have the same premise, namely No Tree Punching and Natural Progression.
Features
- Disabled the ability to get wood from punching trees
- Proper tools are required to collect stone and wood
- Chopping logs to make planks, and planks to sticks
- Rocks and sticks are naturally generated around the world
- Cobblestone variants
- Makeshift flint tools
- Copper items, tools and armor
- Knives and saws serving as alternatives
More details can be found in the wiki.
Screenshots




Dependencies
Required
- Fabric API
- 1.16: 0.30.0+1.16 and above
- 1.17: 0.34.9+1.17 and above
- 1.18: 0.51.1+1.18.2 and above
- Cloth Config: required for 1.17 and above
Optional
- Mod Menu: in-game configuration
- Roughly Enough Items: for crafting new tools
Known Issues
Incompatibilities and bugs can be reported in the issues section
Video Reviews
Recommended Mods
- Unlit Campfire: placing campfires on unlit state by default
Credits
- Fabric Discord community (a great help for the code)
- GitHub contributors (for the help with issue fixes and other modifications)
- You (for playing with this mod!)
Any plans for a Forge version?
A Forge version of this particular mod is not necessary. I recommend the two aforementioned mods if you want to play an early game mod on Forge.
A Fabric mod focusing on changing early game aspects to make the game feel more "realistic".
Background
This idea revolves around the fact that as of this writing, no such mods for early game realism are present in the Fabric mod database. Then I thought, "Fine, I'll do it myself." Moreover, it was inspired by two particular Forge mods that have the same premise, namely No Tree Punching and Natural Progression.
Features
- Disabled the ability to get wood from punching trees
- Proper tools are required to collect stone and wood
- Chopping logs to make planks, and planks to sticks
- Rocks and sticks are naturally generated around the world
- Cobblestone variants
- Makeshift flint tools
- Copper items, tools and armor
- Knives and saws serving as alternatives
More details are in the wiki.
Screenshots
Show
Dependencies
Required
- Fabric API
- 1.16: 0.30.0+1.16 and above
- 1.17: 0.34.9+1.17 and above
- 1.18: 0.51.1+1.18.2 and above
- 1.19: 0.57.0+1.19 and above
- Cloth Config: required for 1.17 and above
Optional
- Mod Menu: in-game configuration
- Roughly Enough Items: for crafting new tools
Known Issues
Incompatibilities and bugs can be reported in the issues section.
Recommended Mods
- Unlit Campfire: placing campfires on unlit state by default (1.16)
Credits
- Fabric Discord community (a great help for the code)
- Contributors (for the help with issue fixes and other modifications)
- You (for playing with this mod!)
Any plans for a Forge version?
A Forge version of this particular mod is not necessary. I recommend the two aforementioned mods if you want to play an early game mod on Forge.
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