Easy Recipes (KubeJS)

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Easy Recipes (KubeJS)

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Build KubeJS recipes in-game with a visual editor instead of writing JavaScript — vanilla and Create stations.

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Latest Version
easyrecipes-1.0.0.jar
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Description

Make recipes in-game instead of writing JavaScript.

Run /easyrecipes, pick a station, press Add, drag items into the slots, press Save. The mod writes the KubeJS script for you, reloads it, and the recipe is live — no files, no syntax errors, no restart.

You can also type an existing recipe id (with Tab-completion) to override or delete it, so "make diamonds cheaper" or "remove TNT" takes about ten seconds.

Recipes are stored on the server, so everything you make applies to everyone playing on it.

Vanilla stations

Crafting table (shaped + shapeless), furnace, blast furnace, smoker, campfire, stonecutter, smithing table.

Create stations

Crushing wheels, millstone, mechanical press, mechanical saw, encased fan (roasting / smelting / washing / haunting), sandpaper polishing, deployer, spout, item drain, mechanical mixer, compacting, and the mechanical crafter at any grid size up to 9×9.

Machines with random results let you build a weighted output list with a chance per item. Fluids are set by dropping a bucket into the fluid slot and typing an amount in mB. Heat and processing time are there where the machine has them.

TACZ guns

All TACZ guns share one item id and keep their identity in NBT, so a plain id would mean "any gun" and craft an empty one. Easy Recipes reads the gun's real NBT id instead — for both crafting a gun and crafting from one. Gun packs and addons with their own gun items work too.

Requires

  • KubeJS — the generated scripts do nothing without it.
  • KubeJS Create — needed for the Create stations. Create by itself is not enough; the stations stay greyed out until both are installed.

Install Easy Recipes on both the client and the server: the GUI lives on the client, the server owns the script files. Editing recipes requires operator permission.

Known limits

  • Editing does not load the original recipe — "override" means remove the old one, add yours, so the editor opens empty and you lay the replacement out from scratch.
  • No sequenced assembly (Create) yet.
  • No brewing — vanilla brewing is not data-driven, and KubeJS has no server-script API for it.

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