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WorldManager
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The best World Manager, updated every week ! The best Multiverse-Core Alternative !
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Description
WorldManager
Create, load, unload, delete, back up, restore, teleport between, and pre-generate Minecraft worlds — all from one command, with a modern in-game menu, per-world flags, and shared/linked inventories and portals between worlds. One plugin covering the same ground as Multiverse-Core plus its Inventories and NetherPortals addons.
Report bugs or suggest features on GitHub Issues.
Features
- World management — create (normal, flat, large biomes, amplified, nether, the end, or a custom generator), load existing world folders, unload, and permanently delete worlds.
- Backups — zip a world's folder on demand and restore it later, with the heavy I/O kept off the main thread so it doesn't freeze the server.
- Pre-generation — generate chunks in a bounded radius around a center point ahead of time, with start/pause/resume/stop control and a boss-bar progress indicator. Multiple worlds can pre-generate concurrently.
- Teleportation — jump yourself or another player straight to a world's spawn.
- Game rules — browse and edit every
GameRulesupported by a world, per-world, without touchingbukkit.ymlor server commands. - Linked-worlds inventories (optional) — group worlds together so players keep one shared inventory across the group, and get a clean slate (or their group's saved inventory) when they leave it. Backed by SQLite or MySQL/MariaDB.
- Linked Nether/End portals (optional) — point a world's Nether/End portals at specific
worlds instead of Bukkit's auto-derived
<world>_nether/<world>_the_endpair, e.g. sendTEST's portals toNether_TEST/End_TEST. Both directions are handled automatically. - In-game menu —
/wm guiopens a modern chest-inventory menu: create a world through a single form (name, type, seed, generator, empty-world toggle), browse and manage loaded worlds, edit game rules with click-to-toggle/±1/±10 controls, and confirm destructive actions (delete/unload/restore) through a proper Yes/No screen — no chat prompts to type a name or seed into, the menu opens a real text-entry prompt for that. - Per-world flags — PvP, mob spawning, animal spawning, a weather lock, and a custom spawn point per world, editable from the same menu.
- PlaceholderAPI support —
%worldmanager_current_world%,%worldmanager_loaded%,%worldmanager_total_player_amount%, and more. - Six languages out of the box — English, French, Spanish, German, Polish, Russian. Every player-facing message is defined in a lang file, not hardcoded.
Commands
All commands are under /worldmanager (alias /wm).
| Command | Description |
|---|---|
/wm or /wm gui |
Open the main menu |
/wm create <name> [type] [seed] [generator] |
Create a new world |
/wm load <name> [dimension] [generator] |
Load an existing world folder |
/wm unload <name> |
Unload a world |
/wm delete <name> |
Permanently delete a world |
/wm backup <name> |
Back up a world |
/wm restore <name> |
Restore a world from its latest backup |
/wm teleport <world> [player] |
Teleport yourself or another player to a world |
/wm pregen <start|stop|pause|resume> <world> [center:x,z] [radius:n] |
Control world pre-generation |
/wm list |
List currently loaded worlds |
Permissions
| Permission | Grants |
|---|---|
worldmanager.command |
Base access to /worldmanager |
worldmanager.gui |
Open the menu |
worldmanager.create |
Create worlds |
worldmanager.load |
Load worlds |
worldmanager.unload |
Unload worlds |
worldmanager.delete |
Delete worlds |
worldmanager.backup |
Back up worlds |
worldmanager.restore |
Restore worlds |
worldmanager.teleport |
Teleport between worlds |
worldmanager.pregen |
Control pre-generation |
worldmanager.list |
List loaded worlds |
Supported versions
Paper 1.20.1 → 26.2. Compiled against the 1.20.1 API (Paper's Bukkit-facing API is backward-additive, so building against the floor rather than the latest keeps it running on every release in between) and boot-tested against a real 1.20.1 server. Spigot/CraftBukkit are not supported — a shaded chest-GUI library the plugin depended on before 3.0.0 was dropped and hasn't been reintroduced.
What's new in 4.0.0
- Much wider version support: 3.0.0's menu required Paper 1.21.7+ (it was built on Minecraft's Dialog UI, which doesn't exist before then). 4.0.0 moves back to a chest-inventory menu — redesigned, not a revert — specifically to bring the floor down to 1.20.1.
- Critical fix: disconnecting could wipe a player's entire linked-inventory history (every group, not just the current one) from the database. Fixed — quitting now only clears the in-memory cache.
- New: per-world flags — PvP, mob/animal spawning, a weather lock, and a custom spawn point, editable from each world's menu screen (see Features above).
- A world-operation lock now prevents pre-generation from racing a concurrent unload/delete/backup/restore on the same world.
worldmanager.*permissions are now properly declared (default: op), and an operator's explicit permission negation (via a permissions plugin) is now actually respected.- Numerous smaller correctness fixes across pre-generation, backups, and command feedback — full
details in
AUDIT.md.
Earlier: what changed in 3.0.0
- Critical fix: a bug (present since 2.2.0) where players could lose their inventory when changing worlds even with linked-worlds-inventory disabled, or between two worlds neither of which was in a configured group. If you saw inventory loss after updating to 2.2.x, this is why.
- New: linked Nether/End portals (see Features above).
- Numerous correctness and reliability fixes: main-thread-blocking I/O moved off the main thread,
a bug where custom generators passed to
/wm loadwere silently ignored, a double-teleport bug on/wm unload, and "success" messages that could fire before the underlying async work actually finished.
Configuration
lang: en # en, fr, es, de, pl, ru
database:
type: sqlite # or mysql
enable-linked-inventory: false
linked-worlds-inventory:
group1:
- world
- world_nether
linked-portals:
TEST:
nether: Nether_TEST
end: End_TEST
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