Community listing page, reviews may not be monitored by the author.
EcoSpawn
No reviews yet
Adds natural spawning to mobs from other mods, matched by biome tag. Includes ecology-based habitats for all 62 Fossils & Archeology creatures
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Many mods add creatures but never set up natural spawning, so you only see them from spawn eggs. EcoSpawn fixes that from plain JSON files you edit yourself.
Habitats are matched by biome tag, not biome name, so swapping Terralith for Biomes O' Plenty won't break them. Tags combine with AND and NOT, so "cold grassland" or "forest but not jungle" actually work.
Includes a full Fossils & Archeology: Revival preset — all 62 creatures placed by ecology. Mammoths on cold steppe, Spinosaurus on warm rivers, marine reptiles in open ocean.
Tune spawn weight, group size, height, light, time of day, water proximity, rarity and crowding without rebuilding anything.
/ecospawn why <mob> tells you exactly which check failed where you're standing.
Works with any mod's creatures — type an entity ID into the config and give it a habitat. Mobs with no rule are never touched
Commissioned for Mesozoa (my modpack) by Saurophilius_rex
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
(opens in a new tab)
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources