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Dreamcraft Network's El Dorado
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spawns in a structure in every dimension with very powerful loot, only spawns two structures per world at set coordinates.
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Description
El Dorado - Fixed Structure Spawner
A lightweight Minecraft mod that adds mysterious structures at fixed, legendary coordinates in your world.
Have you ever wanted guaranteed landmarks for your server's capital city, a destination for a grand quest, or a mysterious ruin waiting to be discovered at a known "cursed" location? El Dorado does exactly that. It places a custom structure at four specific, predetermined coordinates across the Overworld and the Nether, ensuring they exist in every new world you create.
This mod is designed to be simple, compatible, and server-friendly. It performs its one and only task when a world is first created and then does nothing, ensuring zero ongoing performance impact.
Features
- One-Time Generation: Structures are placed only once when a new world is created with this mod installed. They will not regenerate or overwrite player changes.
- Fixed Coordinates: No randomness! Four structures spawn at precise, devilishly legendary locations.
- Cross-Dimensional: The structures appear in both the Overworld and the Nether.
- Lightweight & Server-Friendly: The mod uses Minecraft's
SavedDatasystem to ensure it runs only once per world, making it incredibly efficient and safe for servers.
The Legendary Coordinates
The "God House" structure will be generated at the following four locations:
In the Overworld:
X: 666, Y: 66, Z: 666X: -666, Y: 66, Z: -666
In the Nether:
X: 666, Y: 66, Z: 666X: -666, Y: -66, Z: -666
Installation
This is a standard Forge mod.
- Install Minecraft Forge: Ensure you have the correct Forge version for Minecraft 1.20.1.
- Download: Download the El Dorado mod
.jarfile from the releases page. - Install: Place the
.jarfile into your.minecraft/modsfolder. - Launch: Start the game, and the mod will be active!
Frequently Asked Questions (FAQ)
Q: Will this work on an existing world? A: No. The generation logic triggers on the very first time a world is loaded with this mod present. It will not add the structures to worlds that have already been generated.
Q: What happens if I build something at the coordinates and then add the mod? A: The mod will generate the structure and likely overwrite anything you have built in that exact location. It is highly recommended to use this mod only on new worlds.
Q: Is this compatible with other world-generation mods like Terralith or Biomes O' Plenty? A: Yes! Since this mod places structures at exact coordinates and doesn't interfere with the biome generation process, it should be compatible with virtually all other mods.
Q: Can I change the structure or the coordinates? A: Not without modifying the source code. This mod is designed to be a simple, single-purpose tool.
Q: Can I use this mod in my modpack? A: Absolutely! You have full permission to include this mod in any modpack.
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