EldenReach RPG

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EldenReach RPG

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Transforms Minecraft's HUD, menus and inventory into a dark-fantasy open-world RPG interface — ornate stat bars, compass, minimap, stamina and more.

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Fabric
Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
eldenreach-rpg-0.6.0+1.20.1.jar
Authors
CurseForge
Modrinth

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About

Description

EldenReach RPG

Turn Minecraft into a dark-fantasy open-world RPG — in one mod.

EldenReach RPG rebuilds Minecraft as a single-mod RPG. Eight activity skills that level by doing, gear hard-gated behind those levels, 508 authored quests across themed chains, a seven-discipline skill tree, and an overworld that generates as Elden Ring-style plateaus and escarpments — all wrapped in an ornate gold-on-obsidian interface with framed stat bars, a scrolling compass, a circular terrain minimap, a stamina-powered sprint and fully restyled title, pause and inventory screens.

Everything is built on vanilla mechanics — attributes, status effects, vanilla items and drops. No custom items, no combat rewrites.

Previously released as "Eldenreach UI". Same mod, same mod id — your existing worlds carry over.

Features

RPG HUD

  • Player frame with your actual skin portrait in a gilded frame, your name, and your level
  • Health & stamina bars in tapered gold frames with exact current / max values — no more counting hearts
  • Stamina system: sprinting drains stamina, and an empty bar leaves you exhausted until you recover. Vanilla mechanics underneath, RPG feel on top
  • Ornate hotbar with framed slots, key-number badges, a glowing selection indicator and an attack-cooldown sweep
  • Diamond XP badge with your level and a precise progress readout

Navigation

  • Scrolling compass with cardinal markers, live coordinates and your current biome, elegantly named
  • Circular minimap rendering real terrain colors with vanilla-style height shading, a rotating player arrow and zoom keybinds (+ / -)
  • In-game clock with sun and moon icons

Menus

  • Title screen worthy of an RPG box cover: gold logo, dark painterly backdrop, and a menu with Continue (jumps straight into your latest world), New Game, Load Game, Multiplayer, Settings and Exit
  • Pause menu rebuilt with the same ornate style — while preserving every vanilla and modded button's exact behavior
  • Inventory restyled with a dark parchment panel, gold trim and gilded title — slots, recipe book and your 3D player preview untouched

Quests & Skills

  • 158 built-in quests across three tiers of difficulty: slay mobs, mine blocks, and gather resources — from "First Steps" to 200-kill hunts, with XP and item rewards (diamonds, emeralds, trophies) granted automatically on completion
  • Quest tracker on the HUD (toggle with Z) and a full quest journal screen (J) with progress bars and reward previews
  • Skill tree (K): 109 hand-authored skills across seven disciplines that unseal as your activity skills level. Spend points earned from playing on vanilla-friendly perks — damage, armor, reach, break speed, luck — up to permanent auras like Strength and Fire Resistance. You can never afford all of it, and you can respec any time
  • Discovery toast announces each new biome you set foot in, RPG-style

Compatibility

  • Client-side visuals — quest and skill progression runs locally in singleplayer; on multiplayer the server needs the mod too
  • Built on the standard Fabric HUD and screen APIs, so it coexists with other mods' overlays
  • Works alongside Sodium, Iris, ImmediatelyFast and other performance mods; uses Sodium's video settings screen when Sodium is installed

Notes

  • Progression (quests, skills) is per-world and vanilla-friendly: no new items, blocks, or combat changes — rewards are vanilla items and XP.
  • If you use another minimap mod (e.g. JourneyMap), disable one of the two minimaps — they overlap by design.
  • Bug reports and suggestions are welcome on the issue tracker.
  • Does not work with the essentials mod.

Interface artwork is original and made specifically for this mod.

EldenReach RPG

Turn Minecraft into a dark-fantasy open-world RPG — in one mod.

EldenReach RPG rebuilds Minecraft as a single-mod RPG. Eight activity skills that level by doing, gear hard-gated behind those levels, 508 authored quests across themed chains, a seven-discipline skill tree, and an overworld that generates as Elden Ring-style plateaus and escarpments — all wrapped in an ornate gold-on-obsidian interface with framed stat bars, a scrolling compass, a circular terrain minimap, a stamina-powered sprint and fully restyled title, pause and inventory screens.

Everything is built on vanilla mechanics — attributes, status effects, vanilla items and drops. No custom items, no combat rewrites.

Previously released as "Eldenreach UI". Same mod, same mod id — your existing worlds carry over.

Features

RPG HUD

  • Player frame with your actual skin portrait in a gilded frame, your name, and your level
  • Health & stamina bars in tapered gold frames with exact current / max values — no more counting hearts
  • Stamina system: sprinting drains stamina, and an empty bar leaves you exhausted until you recover. Vanilla mechanics underneath, RPG feel on top
  • Ornate hotbar with framed slots, key-number badges, a glowing selection indicator and an attack-cooldown sweep
  • Diamond XP badge with your level and a precise progress readout

Navigation

  • Scrolling compass with cardinal markers, live coordinates and your current biome, elegantly named
  • Circular minimap rendering real terrain colors with vanilla-style height shading, a rotating player arrow and zoom keybinds (+ / -)
  • In-game clock with sun and moon icons

Menus

  • Title screen worthy of an RPG box cover: gold logo, dark painterly backdrop, and a menu with Continue (jumps straight into your latest world), New Game, Load Game, Multiplayer, Settings and Exit
  • Pause menu rebuilt with the same ornate style — while preserving every vanilla and modded button's exact behavior
  • Inventory restyled with a dark parchment panel, gold trim and gilded title — slots, recipe book and your 3D player preview untouched

Quests & Skills

  • 158 built-in quests across three tiers of difficulty: slay mobs, mine blocks, and gather resources — from "First Steps" to 200-kill hunts, with XP and item rewards (diamonds, emeralds, trophies) granted automatically on completion
  • Quest tracker on the HUD (toggle with Z) and a full quest journal screen (J) with progress bars and reward previews
  • Skill tree (K): 109 hand-authored skills across seven disciplines that unseal as your activity skills level. Spend points earned from playing on vanilla-friendly perks — damage, armor, reach, break speed, luck — up to permanent auras like Strength and Fire Resistance. You can never afford all of it, and you can respec any time
  • Discovery toast announces each new biome you set foot in, RPG-style

Compatibility

  • Client-side visuals — quest and skill progression runs locally in singleplayer; on multiplayer the server needs the mod too
  • Built on the standard Fabric HUD and screen APIs, so it coexists with other mods' overlays
  • Works alongside Sodium, Iris, ImmediatelyFast and other performance mods; uses Sodium's video settings screen when Sodium is installed

Notes

  • Progression (quests, skills) is per-world and vanilla-friendly: no new items, blocks, or combat changes — rewards are vanilla items and XP.
  • If you use another minimap mod (e.g. JourneyMap), disable one of the two minimaps — they overlap by design.
  • Bug reports and suggestions are welcome on the issue tracker.
  • Does not work with the essentials mod.

Interface artwork is original and made specifically for this mod.

Screenshots

Gallery

  • 2026-07-25_16.48.42.png
    2026-07-25_16.48.42.png 2026-07-25_16.48.42.png
  • 2026-07-25_17.00.50.png
    2026-07-25_17.00.50.png 2026-07-25_17.00.50.png
  • 2026-07-25_17.00.48.png
    2026-07-25_17.00.48.png 2026-07-25_17.00.48.png
  • Capture.PNG
    Capture.PNG Capture.PNG
  • Main
    Main
  • Quests
    Quests
  • Character Stats
    Character Stats
  • Hud/Gui
    Hud/Gui
  • Skill Tree
    Skill Tree

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