EldenReach RPG
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Transforms Minecraft's HUD, menus and inventory into a dark-fantasy open-world RPG interface — ornate stat bars, compass, minimap, stamina and more.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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EldenReach RPG
Turn Minecraft into a dark-fantasy open-world RPG — in one mod.
EldenReach RPG rebuilds Minecraft as a single-mod RPG. Eight activity skills that level by doing, gear hard-gated behind those levels, 508 authored quests across themed chains, a seven-discipline skill tree, and an overworld that generates as Elden Ring-style plateaus and escarpments — all wrapped in an ornate gold-on-obsidian interface with framed stat bars, a scrolling compass, a circular terrain minimap, a stamina-powered sprint and fully restyled title, pause and inventory screens.
Everything is built on vanilla mechanics — attributes, status effects, vanilla items and drops. No custom items, no combat rewrites.
Previously released as "Eldenreach UI". Same mod, same mod id — your existing worlds carry over.
Features
RPG HUD
- Player frame with your actual skin portrait in a gilded frame, your name, and your level
- Health & stamina bars in tapered gold frames with exact
current / maxvalues — no more counting hearts - Stamina system: sprinting drains stamina, and an empty bar leaves you exhausted until you recover. Vanilla mechanics underneath, RPG feel on top
- Ornate hotbar with framed slots, key-number badges, a glowing selection indicator and an attack-cooldown sweep
- Diamond XP badge with your level and a precise progress readout
Navigation
- Scrolling compass with cardinal markers, live coordinates and your current biome, elegantly named
- Circular minimap rendering real terrain colors with vanilla-style height shading, a rotating player arrow and zoom keybinds (
+/-) - In-game clock with sun and moon icons
Menus
- Title screen worthy of an RPG box cover: gold logo, dark painterly backdrop, and a menu with Continue (jumps straight into your latest world), New Game, Load Game, Multiplayer, Settings and Exit
- Pause menu rebuilt with the same ornate style — while preserving every vanilla and modded button's exact behavior
- Inventory restyled with a dark parchment panel, gold trim and gilded title — slots, recipe book and your 3D player preview untouched
Quests & Skills
- 158 built-in quests across three tiers of difficulty: slay mobs, mine blocks, and gather resources — from "First Steps" to 200-kill hunts, with XP and item rewards (diamonds, emeralds, trophies) granted automatically on completion
- Quest tracker on the HUD (toggle with
Z) and a full quest journal screen (J) with progress bars and reward previews - Skill tree (
K): 109 hand-authored skills across seven disciplines that unseal as your activity skills level. Spend points earned from playing on vanilla-friendly perks — damage, armor, reach, break speed, luck — up to permanent auras like Strength and Fire Resistance. You can never afford all of it, and you can respec any time - Discovery toast announces each new biome you set foot in, RPG-style
Compatibility
- Client-side visuals — quest and skill progression runs locally in singleplayer; on multiplayer the server needs the mod too
- Built on the standard Fabric HUD and screen APIs, so it coexists with other mods' overlays
- Works alongside Sodium, Iris, ImmediatelyFast and other performance mods; uses Sodium's video settings screen when Sodium is installed
Notes
- Progression (quests, skills) is per-world and vanilla-friendly: no new items, blocks, or combat changes — rewards are vanilla items and XP.
- If you use another minimap mod (e.g. JourneyMap), disable one of the two minimaps — they overlap by design.
- Bug reports and suggestions are welcome on the issue tracker.
- Does not work with the essentials mod.
Interface artwork is original and made specifically for this mod.
EldenReach RPG
Turn Minecraft into a dark-fantasy open-world RPG — in one mod.
EldenReach RPG rebuilds Minecraft as a single-mod RPG. Eight activity skills that level by doing, gear hard-gated behind those levels, 508 authored quests across themed chains, a seven-discipline skill tree, and an overworld that generates as Elden Ring-style plateaus and escarpments — all wrapped in an ornate gold-on-obsidian interface with framed stat bars, a scrolling compass, a circular terrain minimap, a stamina-powered sprint and fully restyled title, pause and inventory screens.
Everything is built on vanilla mechanics — attributes, status effects, vanilla items and drops. No custom items, no combat rewrites.
Previously released as "Eldenreach UI". Same mod, same mod id — your existing worlds carry over.
Features
RPG HUD
- Player frame with your actual skin portrait in a gilded frame, your name, and your level
- Health & stamina bars in tapered gold frames with exact
current / maxvalues — no more counting hearts - Stamina system: sprinting drains stamina, and an empty bar leaves you exhausted until you recover. Vanilla mechanics underneath, RPG feel on top
- Ornate hotbar with framed slots, key-number badges, a glowing selection indicator and an attack-cooldown sweep
- Diamond XP badge with your level and a precise progress readout
Navigation
- Scrolling compass with cardinal markers, live coordinates and your current biome, elegantly named
- Circular minimap rendering real terrain colors with vanilla-style height shading, a rotating player arrow and zoom keybinds (
+/-) - In-game clock with sun and moon icons
Menus
- Title screen worthy of an RPG box cover: gold logo, dark painterly backdrop, and a menu with Continue (jumps straight into your latest world), New Game, Load Game, Multiplayer, Settings and Exit
- Pause menu rebuilt with the same ornate style — while preserving every vanilla and modded button's exact behavior
- Inventory restyled with a dark parchment panel, gold trim and gilded title — slots, recipe book and your 3D player preview untouched
Quests & Skills
- 158 built-in quests across three tiers of difficulty: slay mobs, mine blocks, and gather resources — from "First Steps" to 200-kill hunts, with XP and item rewards (diamonds, emeralds, trophies) granted automatically on completion
- Quest tracker on the HUD (toggle with
Z) and a full quest journal screen (J) with progress bars and reward previews - Skill tree (
K): 109 hand-authored skills across seven disciplines that unseal as your activity skills level. Spend points earned from playing on vanilla-friendly perks — damage, armor, reach, break speed, luck — up to permanent auras like Strength and Fire Resistance. You can never afford all of it, and you can respec any time - Discovery toast announces each new biome you set foot in, RPG-style
Compatibility
- Client-side visuals — quest and skill progression runs locally in singleplayer; on multiplayer the server needs the mod too
- Built on the standard Fabric HUD and screen APIs, so it coexists with other mods' overlays
- Works alongside Sodium, Iris, ImmediatelyFast and other performance mods; uses Sodium's video settings screen when Sodium is installed
Notes
- Progression (quests, skills) is per-world and vanilla-friendly: no new items, blocks, or combat changes — rewards are vanilla items and XP.
- If you use another minimap mod (e.g. JourneyMap), disable one of the two minimaps — they overlap by design.
- Bug reports and suggestions are welcome on the issue tracker.
- Does not work with the essentials mod.
Interface artwork is original and made specifically for this mod.
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