Electrical Age: Re-Wired

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Electrical Age: Re-Wired

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A 1.12.2 port and overhaul of Electrical Age, introducing realistic power grids, voltage management, thermal mechanics, and advanced automation.

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Electrical Age: Re-Wired

NOTE: Still in Alpha, may not be ready for survival gameplay! And please, backup your worlds, altough corruption is unlikely, a crash could make your world unplayable until we fix it!

Real Physics. Real Danger. Real Engineering.

Have you ever felt that most tech mods are too simple? That "energy" is just a magic number that flows through pipes? Electrical Age: Re-Wired is here to change that. This is the definitive 1.12.2 port and modern overhaul of the legendary Electrical Age mod (maintained 1.7.10 fork).

In this mod, electricity isn't just a number—it follows the laws of physics. You aren't just placing blocks; you're building a living, breathing power grid.


🔌 A Real Power Grid

Forget simple "Energy Units." Here you have to manage Voltage, Current, and Resistance.

  • Don't Blow It Up: If you plug a 50V lightbulb directly into an 800V high-voltage line, it won't just "not work" - it will explode.
  • Step Up & Down: Use transformers and DC-DC converters to manage power across long distances, just like a real-world city.
  • Resistive Loss: Long cables have resistance. Plan your wiring carefully to ensure power actually reaches your machines!

🔥 Thermal Management

Some machines aren't just "on" or "off." They generate heat.

  • If your power plant runs without cooling, it will overheat and explode.
  • Build cooling systems using passive heat sinks or active heatsink fans to keep your plant running smoothly.

☀ Harness the Elements

Generate power using a huge variety of detailed components:

  • Solar Power: From small roof panels to massive 2x3 arrays that actually track the sun across the sky.
  • Wind & Water: Build turbines and water wheels that react to the environment.
  • Coal Heat Furnaces: Harness the power of the furnace to heat turbines, and generate power from coal and heat!
  • Industrial Turbines: Build massive steam or gas-powered generators for end-game power needs.

🤖 Advanced Automation & Gadgets

  • The Auto-Miner: The iconic mining rig is back! Deploy a massive drill head and watch it procedurally excavate your world.
  • Sensors & Probes: Use voltage probes, light sensors, and entity detectors to automate your base.
  • Logic Gates: A full suite of chips (AND, OR, XOR) and analog components (PID regulators) lets you build computers out of pure electricity.
  • 3D Visuals: Every component uses high-quality 3D models, giving your base a unique, industrial laboratory aesthetic.

🚀 Built for 1.12.2

This isn't just a copy-paste port. We've rebuilt the core of the mod to be faster and more stable:

  • Modern Performance: Rewritten in Kotlin for better compatibility with modern modpacks.
  • CleanroomMC Ready: Optimized to run on modern Java versions (8 through 21+).
  • Classic Feel: All the original mechanics you loved, now polished and ready for your 1.12.2 world.

🛠 Compatibility

We play nice with others!

  • Ore Dictionary: Works with Copper, Lead, and Tungsten from other mods.
  • OpenComputers/ComputerCraft: Hook up your grid to a computer for the ultimate automated control room.

Ready to wire up your world? Download Electrical Age: Re-Wired today and start engineering!

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