Element Relics!

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Element Relics!

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End game relics for an extra challenge!

Magic
Adventure/Exploration
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Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
relics-mod-1.21.11-1.2.1.jar
Authors
CurseForge
Modrinth

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About

Description

Relics adds a set of powerful end-game weapons crafted through elemental altars, designed to give PvP servers an extra layer of challenge and progression. There are four relics to obtain, each tied to an element — Fire, Water, Earth, and Air. Each relic has unique combat abilities that unlock as you level it up through player kills, rewarding aggressive playstyles and making each relic feel increasingly dangerous in the right hands.

Crafting is intentional and costly. Relics are not found in loot or dropped by mobs — they must be crafted at an elemental altar using rare and hard-to-obtain materials, including player heads. Gathering everything you need will require defeating other players and venturing deep into dangerous areas.

Getting Started Altars do not generate naturally in the world. Server operators must place them manually using

/altar place

Once placed, players can interact with the altar to begin crafting. If you have already crafted a relic and lost it due to death, a bug, or any other reason, use

/altar unlock

to reset your crafting lock and craft it again.

The /relics shop command opens a gui to purchase a compass which points to the specified relic

The coordinates for said relic are set by server admins with the /relics compass <element> <coords>

Duel Functionality!

/relics duel <player>

/relics duel setarena <cx> <cy> <cz> <p1x> <p1y> <p1z> <p2x> <p2y> <p2z> <specx> <specy> <specz>

c <x,y,and z> coordinates being the center of a 60 block radius, p1 and p2 <x,y,and z> coordinates are for player 1 and 2 in the duel, and spec <x,y,and z> coordinates are for spectators

place player 1 and 2 inside the 60 block radius on opposite sides, and put spectators outside the 60 block radius in any spot

/relics setlevel <int, 1-5> to set weapon level manually (admin only)

/relics duel forfeit

/relics duel spectate <player> player = either player thats in the duel

/relics duel leavespectate

/relics duel restoreinventory <player> incase inventory loss (admin only)

/relics duel accept <player> for incoming duel requests

Relics adds a set of powerful end-game weapons crafted through elemental altars, designed to give PvP servers an extra layer of challenge and progression. There are four relics to obtain, each tied to an element — Fire, Water, Earth, and Air. Each relic has unique combat abilities that unlock as you level it up through player kills, rewarding aggressive playstyles and making each relic feel increasingly dangerous in the right hands.

Crafting is intentional and costly. Relics are not found in loot or dropped by mobs — they must be crafted at an elemental altar using rare and hard-to-obtain materials, including player heads. Gathering everything you need will require defeating other players and venturing deep into dangerous areas.

Getting Started Altars do not generate naturally in the world. Server operators must place them manually using

/altar place

Once placed, players can interact with the altar to begin crafting. If you have already crafted a relic and lost it due to death, a bug, or any other reason, use

/altar unlock

to reset your crafting lock and craft it again.

The /relics shop command opens a gui to purchase a compass which points to the specified relic

The coordinates for said relic are set by server admins with the /relics compass <element> <coords>

Duel Functionality!

/relics duel <player>

/relics duel setarena <cx> <cy> <cz> <p1x> <p1y> <p1z> <p2x> <p2y> <p2z> <specx> <specy> <specz>

c <x,y,and z> coordinates being the center of a 60 block radius, p1 and p2 <x,y,and z> coordinates are for player 1 and 2 in the duel, and spec <x,y,and z> coordinates are for spectators

place player 1 and 2 inside the 60 block radius on opposite sides, and put spectators outside the 60 block radius in any spot

/relics setlevel <int, 1-5> to set weapon level manually (admin only)

/relics duel forfeit

/relics duel spectate <player> player = either player thats in the duel

/relics duel leavespectate

/relics duel restoreinventory <player> incase inventory loss (admin only)

/relics duel accept <player> for incoming duel requests

Screenshots

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  • Water Trident
    Water Trident
  • Relics
    Relics
  • Relic Altar
    Relic Altar
  • Earth Hammer
    Earth Hammer
  • Air Katana
    Air Katana
  • Fire Blade
    Fire Blade

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