Element Relics!
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End game relics for an extra challenge!
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Relics adds a set of powerful end-game weapons crafted through elemental altars, designed to give PvP servers an extra layer of challenge and progression. There are four relics to obtain, each tied to an element — Fire, Water, Earth, and Air. Each relic has unique combat abilities that unlock as you level it up through player kills, rewarding aggressive playstyles and making each relic feel increasingly dangerous in the right hands.
Crafting is intentional and costly. Relics are not found in loot or dropped by mobs — they must be crafted at an elemental altar using rare and hard-to-obtain materials, including player heads. Gathering everything you need will require defeating other players and venturing deep into dangerous areas.
Getting Started Altars do not generate naturally in the world. Server operators must place them manually using
/altar place
Once placed, players can interact with the altar to begin crafting. If you have already crafted a relic and lost it due to death, a bug, or any other reason, use
/altar unlock
to reset your crafting lock and craft it again.
The /relics shop command opens a gui to purchase a compass which points to the specified relic
The coordinates for said relic are set by server admins with the /relics compass <element> <coords>
Duel Functionality!
/relics duel <player>
/relics duel setarena <cx> <cy> <cz> <p1x> <p1y> <p1z> <p2x> <p2y> <p2z> <specx> <specy> <specz>
c <x,y,and z> coordinates being the center of a 60 block radius, p1 and p2 <x,y,and z> coordinates are for player 1 and 2 in the duel, and spec <x,y,and z> coordinates are for spectators
place player 1 and 2 inside the 60 block radius on opposite sides, and put spectators outside the 60 block radius in any spot
/relics setlevel <int, 1-5> to set weapon level manually (admin only)
/relics duel forfeit
/relics duel spectate <player> player = either player thats in the duel
/relics duel leavespectate
/relics duel restoreinventory <player> incase inventory loss (admin only)
/relics duel accept <player> for incoming duel requests
Relics adds a set of powerful end-game weapons crafted through elemental altars, designed to give PvP servers an extra layer of challenge and progression. There are four relics to obtain, each tied to an element — Fire, Water, Earth, and Air. Each relic has unique combat abilities that unlock as you level it up through player kills, rewarding aggressive playstyles and making each relic feel increasingly dangerous in the right hands.
Crafting is intentional and costly. Relics are not found in loot or dropped by mobs — they must be crafted at an elemental altar using rare and hard-to-obtain materials, including player heads. Gathering everything you need will require defeating other players and venturing deep into dangerous areas.
Getting Started Altars do not generate naturally in the world. Server operators must place them manually using
/altar place
Once placed, players can interact with the altar to begin crafting. If you have already crafted a relic and lost it due to death, a bug, or any other reason, use
/altar unlock
to reset your crafting lock and craft it again.
The /relics shop command opens a gui to purchase a compass which points to the specified relic
The coordinates for said relic are set by server admins with the /relics compass <element> <coords>
Duel Functionality!
/relics duel <player>
/relics duel setarena <cx> <cy> <cz> <p1x> <p1y> <p1z> <p2x> <p2y> <p2z> <specx> <specy> <specz>
c <x,y,and z> coordinates being the center of a 60 block radius, p1 and p2 <x,y,and z> coordinates are for player 1 and 2 in the duel, and spec <x,y,and z> coordinates are for spectators
place player 1 and 2 inside the 60 block radius on opposite sides, and put spectators outside the 60 block radius in any spot
/relics setlevel <int, 1-5> to set weapon level manually (admin only)
/relics duel forfeit
/relics duel spectate <player> player = either player thats in the duel
/relics duel leavespectate
/relics duel restoreinventory <player> incase inventory loss (admin only)
/relics duel accept <player> for incoming duel requests
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