Elemental Attack Damage Compat For Iron's Spells and Spellbooks
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A simple mod that adds an attack attribute for weapons for each of Iron's Spells and Spellbooks' elements, and keeps default weapon attributes from being overwritten when adding a new attribute (can be disabled for flexibility). My first completed mod.
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Runs entirely on the server. Also works in singleplayer.
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Description
A simple mod that adds a generic elemental attack attribute 'elementalattackdamagecompat:{element}_attack_damage' that works for ranged and melee weapons for each of Iron's Spells and Spellbooks' elements, and keeps default weapon attributes from being overwritten when adding a new attribute (can be disabled for flexibility).
Other Features
- Takes elemental resistances from ISS into account (v1.1.0+).
- Another elemental spell attribute ('elementalattackdamagecompat:{element}_spell_damage') that adds damage to spells (v1.1.0+).
- Attribute modifiers function like Path of Exile, where MULTIPLY_BASEs (aka. Increases/Decreases) are summed together, before used as a multiplier to base + added damage, and MULTIPLY_TOTALs (aka. More/Less's) can multiply across a group of attributes, and not just a single attribute (v1.2.0+).
- Attack, Spell, and Global Crit Chance and Spell Crit Damage (v1.2.0+).
- Customizable attributes and attribute names, please change lang keys "multipliers.type_1_damage", "multipliers.type_2_damage", and "multipliers.type_3_damage" respectively in your lang file.
- increases/decreases & more/less modifiers from these attributes will apply to the elements specified in the config (v1.2.0+).
Planned
- Add % "added damage effectiveness" and base crit chance into ISS Spells.
- Integration with TaCZ for headshots.
- Apotheosis compatability through gems and found affix loot.
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