Elementary Equipment
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A modification for Minecraft that adds powerful elemental weapons with unique passive and active abilities, using custom game mechanics.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Elementary Equipment
A modification for Minecraft that adds powerful elemental weapons with unique passive and active abilities, using custom game mechanics.
🌟 Features
🗡️ Elementary Equipment
| Weapon | Element | Passive ability | Active ability |
|---|---|---|---|
| The ancient sword | 🌿 Dendro | Causes increased damage in the jungle biomes | Creates blooms around the player, imposes effects |
| Electric sword | ⚡ Electro + 🌊 Hydro | Can summon lightning to a target with a small chance | Summons a storm into the world, striking lightning at nearby entities |
| Fire sword | 🔥 Pyro | With a chance, sets fire to the enemy | Summons a fire charge |
| Ice sword | ❄️ Krio / With a chance, freezes the enemy | Freezes all entities around | Freezes all entities around |
| Hurricane Sword | 🌪️ Anemo / Repels the target | Repels all entities around the player | Repels all entities around the player |
| Magic Sword | ⚡ Electro | Deals magical damage to the target | Creates a magic circle, imposing negative effects on opponents and positive ones on allies |
| Mountain Sword | Geo | Gives a defense bonus | Summons an "earthquake" by throwing enemies up and placing spikes under them |
| Sea Sword | 🌊 Hydro | Gives a swimming bonus | Allows you to make a dash in the water |
🔮 Ability system
- Passive abilities - permanent bonuses
- Active abilities - it is activated by right-clicking
⚡ Custom mechanics
- Unique particles and visual effects
- Special sounds for each element
- Rollback system for balancing abilities
⚙️ Configuration file
The mod has a complete configuration system via the file config/elementary-equipment.json
Basic settings
"general": {
"README": "Select entities affected by ability: (all, players, animals, monsters)",
"entityScopes": [
"all"
]
}
Setting rollback on abilities
"fireSword": {
"activeCooldown": 45, // Rollback of active ability
"passiveCooldown": 30, // Rollback of passive ability
"passiveChance": 0.6, // Chance of activating a passive ability
"xpPost": 16, // Experience spent to activate an active ability
"durabilityCost": 2 // Weapon wear for passive ability
},
Elementary Equipment
A modification for Minecraft that adds powerful elemental weapons with unique passive and active abilities, using custom game mechanics.
🌟 Features
🗡️ Elementary Equipment
| Weapon | Element | Passive ability | Active ability |
|---|---|---|---|
| The ancient sword | 🌿 Dendro | Causes increased damage in the jungle biomes | Creates blooms around the player, imposes effects |
| Electric sword | ⚡ Electro + 🌊 Hydro | Can summon lightning to a target with a small chance | Summons a storm into the world, striking lightning at nearby entities |
| Fire sword | 🔥 Pyro | With a chance, sets fire to the enemy | Summons a fire charge |
| Ice sword | ❄️ Krio / With a chance, freezes the enemy | Freezes all entities around | Freezes all entities around |
| Hurricane Sword | 🌪️ Anemo / Repels the target | Repels all entities around the player | Repels all entities around the player |
| Magic Sword | ⚡ Electro | Deals magical damage to the target | Creates a magic circle, imposing negative effects on opponents and positive ones on allies |
| Mountain Sword | Geo | Gives a defense bonus | Summons an "earthquake" by throwing enemies up and placing spikes under them |
| Sea Sword | 🌊 Hydro | Gives a swimming bonus | Allows you to make a dash in the water |
🔮 Ability system
- Passive abilities - permanent bonuses
- Active abilities - it is activated by right-clicking
⚡ Custom mechanics
- Unique particles and visual effects
- Special sounds for each element
- Rollback system for balancing abilities
⚙️ Configuration file
The mod has a complete configuration system via the file config/elementary-equipment.json
Basic settings
"general": {
"README": "Select entities affected by ability: (all, players, animals, monsters)",
"entityScopes": [
"all"
]
}
Setting rollback on abilities
"fireSword": {
"activeCooldown": 45, // Rollback of active ability
"passiveCooldown": 30, // Rollback of passive ability
"passiveChance": 0.6, // Chance of activating a passive ability
"xpPost": 16, // Experience spent to activate an active ability
"durabilityCost": 2 // Weapon wear for passive ability
},
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