Elementary Equipment

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Elementary Equipment

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A modification for Minecraft that adds powerful elemental weapons with unique passive and active abilities, using custom game mechanics.

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About

Project Details

Type
Mod
License
MIT License
Latest Version
elementary-equipment-1.20.5-1.0.0.jar
Authors
CurseForge
Modrinth

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About

Description

Elementary Equipment

A modification for Minecraft that adds powerful elemental weapons with unique passive and active abilities, using custom game mechanics.

🌟 Features

🗡️ Elementary Equipment

Weapon Element Passive ability Active ability
The ancient sword 🌿 Dendro Causes increased damage in the jungle biomes Creates blooms around the player, imposes effects
Electric sword ⚡ Electro + 🌊 Hydro Can summon lightning to a target with a small chance Summons a storm into the world, striking lightning at nearby entities
Fire sword 🔥 Pyro With a chance, sets fire to the enemy Summons a fire charge
Ice sword ❄️ Krio / With a chance, freezes the enemy Freezes all entities around Freezes all entities around
Hurricane Sword 🌪️ Anemo / Repels the target Repels all entities around the player Repels all entities around the player
Magic Sword ⚡ Electro Deals magical damage to the target Creates a magic circle, imposing negative effects on opponents and positive ones on allies
Mountain Sword Geo Gives a defense bonus Summons an "earthquake" by throwing enemies up and placing spikes under them
Sea Sword 🌊 Hydro Gives a swimming bonus Allows you to make a dash in the water

🔮 Ability system

  • Passive abilities - permanent bonuses
  • Active abilities - it is activated by right-clicking

⚡ Custom mechanics

  • Unique particles and visual effects
  • Special sounds for each element
  • Rollback system for balancing abilities

⚙️ Configuration file

The mod has a complete configuration system via the file config/elementary-equipment.json

Basic settings

"general": {
  "README": "Select entities affected by ability: (all, players, animals, monsters)",
  "entityScopes": [
    "all"
  ]
}

Setting rollback on abilities

"fireSword": {
    "activeCooldown": 45, // Rollback of active ability
    "passiveCooldown": 30, // Rollback of passive ability
    "passiveChance": 0.6, // Chance of activating a passive ability
    "xpPost": 16, // Experience spent to activate an active ability
    "durabilityCost": 2 // Weapon wear for passive ability
},

Elementary Equipment

A modification for Minecraft that adds powerful elemental weapons with unique passive and active abilities, using custom game mechanics.

🌟 Features

🗡️ Elementary Equipment

Weapon Element Passive ability Active ability
The ancient sword 🌿 Dendro Causes increased damage in the jungle biomes Creates blooms around the player, imposes effects
Electric sword ⚡ Electro + 🌊 Hydro Can summon lightning to a target with a small chance Summons a storm into the world, striking lightning at nearby entities
Fire sword 🔥 Pyro With a chance, sets fire to the enemy Summons a fire charge
Ice sword ❄️ Krio / With a chance, freezes the enemy Freezes all entities around Freezes all entities around
Hurricane Sword 🌪️ Anemo / Repels the target Repels all entities around the player Repels all entities around the player
Magic Sword ⚡ Electro Deals magical damage to the target Creates a magic circle, imposing negative effects on opponents and positive ones on allies
Mountain Sword Geo Gives a defense bonus Summons an "earthquake" by throwing enemies up and placing spikes under them
Sea Sword 🌊 Hydro Gives a swimming bonus Allows you to make a dash in the water

🔮 Ability system

  • Passive abilities - permanent bonuses
  • Active abilities - it is activated by right-clicking

⚡ Custom mechanics

  • Unique particles and visual effects
  • Special sounds for each element
  • Rollback system for balancing abilities

⚙️ Configuration file

The mod has a complete configuration system via the file config/elementary-equipment.json

Basic settings

"general": {
  "README": "Select entities affected by ability: (all, players, animals, monsters)",
  "entityScopes": [
    "all"
  ]
}

Setting rollback on abilities

"fireSword": {
    "activeCooldown": 45, // Rollback of active ability
    "passiveCooldown": 30, // Rollback of passive ability
    "passiveChance": 0.6, // Chance of activating a passive ability
    "xpPost": 16, // Experience spent to activate an active ability
    "durabilityCost": 2 // Weapon wear for passive ability
},

Screenshots

Gallery

  • Fire_charges.gif
    Fire_charges.gif Fire_charges.gif
  • Lightning_strike.png
    Lightning_strike.png Lightning_strike.png
  • Lightning_strikes.gif
    Lightning_strikes.gif Lightning_strikes.gif
  • Fire_charge.png
    Fire_charge.png Fire_charge.png
  • ElementaryEquipment.png
    ElementaryEquipment.png ElementaryEquipment.png
  • The Electric Sword in action
    The Electric Sword in action
  • Fire charge
    Fire charge
  • The fiery sword in action!
    The fiery sword in action!
  • Storm shock
    Storm shock

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