Elixirs (Cristallite)
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Adds 26 new Potion effects (6 buffs, 20 debuffs), and brings brewing recipes for uncraftable vanilla potions.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
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Elixirs can be played on its own, but was designed as a part of the Cristallite Mod Collection. See official Wiki here.
Elixirs's content is maintained for all versions ranging from 1.18.2 to 26.2
Description
Elixirs is a mod that rebalance vanilla potions, and brings some other ones for mods to use. Its purpose is to be both a playable mod, and a potion library for other mods. Currently, Elixirs brings 6 new buffs and 20 new debuffs !
It does such things as bringing a more legacy-friendly version of the "Strength" effect called Wrath, a nerfed version of the "Resistance" effect called Endurance, some buffs and debuffs inspired by Terraria, the Calamity Mod and Lycanite's Mobs.
Most of Elixirs's effects can be configured !

Vanilla Potion Recipes
Elixirs brings recipes for some long-awaited vanilla effects !
| Effect | Long | Level 2 | Ingredient |
|---|---|---|---|
| Haste | ✅ | ✅ | Honeycomb |
| Resistance | ✅ | ✅ | Nautilus Shell |
| Luck | ✅ | ✅ | Scute |
| Health Boost | ✅ | ✅ | Netherite Scrap |
| Glowing | ✅ | ❌ | Glowing Ink Sack |
| Dolphin's Grace | ✅ | ✅ | Prismarine Shard |
| Wither | ✅ | ✅ | Wither Rose |
| Blindness | ✅ | ❌ | Slime Ball |
| Mining Fatigue | ✅ | ✅ | Dried Kelp |
| Hunger | ✅ | ✅ | Sea Pickle |

Added buffs
Elixirs adds 6 new buffs to the game !
| Effect | Description |
|---|---|
| Rejuvenation | Increase the entity's regeneration amount by 50% per level |
| Wrath | Increase the entity's melee damage by 60% per level |
| Endurance | Reduce the entity's taken damage by 10% per level |
| Cleansed | Immune the player to most poisons |
| Friction | Prevents the player from sliding on ice |
| Slippery | Makes the player slide on any block when in a boat |

Added debuffs
Elixirs adds 21 new debuffs to the game !
| Effect | Description |
|---|---|
| Crumbling | Increase taken damage by 10% per level |
| Hypercharged | Makes all lightning in a certain radius fall on the afflicted player |
| Burned | Increase taken fire damage by 50% per level |
| Depths Crush | Empty the player's air bar instantly when in water |
| Frozen | Reduce the entity's moving and mining speed by 20% per level when in water |
| Aphagia | Prevents the player from eating or drinking |
| Fear | Prevent the player from inflicting melee damage |
| Deafened | Mute the player's game sounds |
| Bleeding | Prevent the entity from regenerating |
| Smited | Make the entity burn if exposed to the sun |
| Decay | Reduce the entity's regeneration speed by 10% per level |
| Paralysis | Prevent the entity from moving |
| Frozen Solid | Prevent the entity from moving. Adds a "Frozen" rendering layer. |
| Symbiosis | Prevent two entities with this effect to harm each other directly |
| Leech | Turns a small portion of taken damage into healing for the attacker |
| Attraction | Force the player to look at the afflicted entity |
| Heavy | Prevent the player from jumping or swimming |
| Unstable | Randomly teleport the player in a small radius on every damage tick |
| Rusted | Slow down the entity for every armor piece worn |
| Confused | Invert the player's movement keys |
| Shaken | Make the player's screen shake |

Elixirs can be played on its own, but was designed as a part of the Cristallite Mod Collection. See official Wiki here.
Elixirs's content is maintained for all versions ranging from 1.18.2 to 26.2
Description
Elixirs is a mod that rebalance vanilla potions, and brings some other ones for mods to use. Its purpose is to be both a playable mod, and a potion library for other mods. Currently, Elixirs brings 6 new buffs and 20 new debuffs !
It does such things as bringing a more legacy-friendly version of the "Strength" effect called Wrath, a nerfed version of the "Resistance" effect called Endurance, some buffs and debuffs inspired by Terraria, the Calamity Mod and Lycanite's Mobs.
Most of Elixirs's effects can be configured !

Vanilla Potion Recipes
Elixirs brings recipes for some long-awaited vanilla effects !
| Effect | Long | Level 2 | Ingredient |
|---|---|---|---|
| Haste | ✅ | ✅ | Honeycomb |
| Resistance | ✅ | ✅ | Nautilus Shell |
| Luck | ✅ | ✅ | Scute |
| Health Boost | ✅ | ✅ | Netherite Scrap |
| Glowing | ✅ | ❌ | Glowing Ink Sack |
| Dolphin's Grace | ✅ | ✅ | Prismarine Shard |
| Wither | ✅ | ✅ | Wither Rose |
| Blindness | ✅ | ❌ | Slime Ball |
| Mining Fatigue | ✅ | ✅ | Dried Kelp |
| Hunger | ✅ | ✅ | Sea Pickle |

Added buffs
Elixirs adds 6 new buffs to the game !
| Effect | Description |
|---|---|
| Rejuvenation | Increase the entity's regeneration amount by 50% per level |
| Wrath | Increase the entity's melee damage by 60% per level |
| Endurance | Reduce the entity's taken damage by 10% per level |
| Cleansed | Immune the player to most poisons |
| Friction | Prevents the player from sliding on ice |
| Slippery | Makes the player slide on any block when in a boat |

Added debuffs
Elixirs adds 21 new debuffs to the game !
| Effect | Description |
|---|---|
| Crumbling | Increase taken damage by 10% per level |
| Hypercharged | Makes all lightning in a certain radius fall on the afflicted player |
| Burned | Increase taken fire damage by 50% per level |
| Depths Crush | Empty the player's air bar instantly when in water |
| Frozen | Reduce the entity's moving and mining speed by 20% per level when in water |
| Aphagia | Prevents the player from eating or drinking |
| Fear | Prevent the player from inflicting melee damage |
| Deafened | Mute the player's game sounds |
| Bleeding | Prevent the entity from regenerating |
| Smited | Make the entity burn if exposed to the sun |
| Decay | Reduce the entity's regeneration speed by 10% per level |
| Paralysis | Prevent the entity from moving |
| Frozen Solid | Prevent the entity from moving. Adds a "Frozen" rendering layer. |
| Symbiosis | Prevent two entities with this effect to harm each other directly |
| Leech | Turns a small portion of taken damage into healing for the attacker |
| Attraction | Force the player to look at the afflicted entity |
| Heavy | Prevent the player from jumping or swimming |
| Unstable | Randomly teleport the player in a small radius on every damage tick |
| Rusted | Slow down the entity for every armor piece worn |
| Confused | Invert the player's movement keys |
| Shaken | Make the player's screen shake |
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