Community listing page, reviews may not be monitored by the author.
Elkonia: Temple of Idfu
No reviews yet
A buried Egyptian temple for the desert: two puzzles, a sealed royal descent and two bosses.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
The author has not specified where this runs.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Elkonia: Temple of Idfu
A buried Egyptian temple for the desert. A datapack for Minecraft 26.3, with an optional resource pack for its music and art. No mods. Find a temple rising out of the sand, open its sealed ways down, and go below to face the Pharaoh and Anubis.
Where
Temples generate in desert and badlands, spread far apart. Each one is a village, a surface temple, and a deep complex of halls, chambers and stairs underneath.
Above ground
- The village. Two streets of desert houses, one at each entrance, leading to the statues and the temple. Its people trade for Gold Deben, the temple's own coin. Creatures you slay in the temple have a chance to drop a few, on top of their usual loot.
- A merchant waits in the temple's trader chamber.
- Four ways down, all sealed. Somewhere in the side rooms are four unlit soul campfires. Light all four.
Below
- Halls, chambers and stairs on several levels, with secret doors to treasure rooms.
- Trial spawners throughout, and vaults that open only with the temple's own keys.
- The royal descent is sealed. Three priests walk the middle halls. Each death sends something toward the sealed way. After the third, look for what the priests were keeping.
- Traps. Some floors are not as solid as they look.
- No digging through. Inside the temple, the walls cannot be mined by hand. Find the way.
- Archaeology. Suspicious sand to brush, and pots painted with Egyptian sherds.
Two bosses
- Nebkheperre, the Undying Pharaoh, in the King's Chamber, with his guard.
- ANUBIS, Judge of the Dead, in his own great hall, with his sentinels.
Each wakes when you arrive, once per temple, and leaves its reward when it falls.
The resource pack (optional)
The datapack plays on its own. The resource pack adds the temple's music (zone themes for the temple, the village and the priests, and a battle theme for each boss), the textures for the temple's items and coin, the Egyptian sherds, and the costumes of the village's people.
The resource pack changes how some vanilla things look everywhere, not only at the temple: evokers, illusioners, witches, husks and parched skeletons; the base villager skin, and cartographers, clerics and farmers; and six pottery sherd patterns.
Good to know
- New chunks only. In an existing world, temples appear where you have not explored yet.
- Peaceful sends no priests out.
- Removing the pack leaves any temple that already generated.
Install
Put the datapack zip in your world's datapacks folder before you explore, or add it on a server. For the music
and art, add the resource pack too. Requires Minecraft 26.3.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources