Elytra Optimizer

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Elytra Optimizer

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A mod that aims to fix slow chunk generation while using elytra.

Performance & Optimization
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Fabric
Minecraft

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Type
Mod
License
MIT License
Latest Version
1.0.0
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About

Description

Why Elytra Optimizer?

Large multiplayer servers often stall when several players fly with elytra. Those stutters are the server choking on sudden chunk requests. Elytra Optimizer is a conservative Fabric server mod that smooths those bursts without changing gameplay.

How it works

  • Detects players in elytra flight with a safe speed threshold.
  • Predicts chunks ahead using an adaptive cone (45° when turning, narrows to 5° during straight flight—up to 80% fewer chunks loaded on long journeys).
  • Issues short-lived chunk tickets so those chunks load gradually instead of all at once.
  • Automatically throttles predictions when MSPT exceeds 40ms, disables entirely above 50ms.
  • Pauses when memory usage exceeds 75% to prevent out-of-memory issues.
  • Auto-enables "Lite mode" on servers with less than 2GB RAM (reduced cone, fewer chunks, lower limits).
  • Skips chunks that are already loaded—no wasted work.
  • Falls back to vanilla instantly if anything misbehaves.

Compatibility

Plays nicely with the Fabric optimization stack: C2ME, Lithium, Starlight, FerriteCore, Krypton, ModernFix, Noisium. Detects and supports modded flight from Origins, Create, Colytra, Trinkets, Curios, and Caelus API.

Commands

  • /eo stats — TPS, memory, flying players, active tickets at a glance. Shows active modes (Lite, Conservative) and warns when resources are low.
  • /eo toggle — disable without restart when things get busy.
  • /eo debug — per-player flight details: straight-flight distance, current cone angle, ticket count.
  • /eo reload — re-detect installed mods after changes.

Technical details

Uses primitive collections (fastutil), pre-computed trig tables, squared distance comparisons, and thread-local buffers. Targets under 50 microseconds per player per tick with zero GC pressure. Tickets expire after 5 seconds; stale tickets are cleaned up immediately on direction changes.

Dependencies

  • Fabric API

All logic runs server-side (works in singleplayer too because it's just an integrated server). Players don't need the mod installed. Minimal config, fewer lag spikes when everyone takes to the skies.

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