Mod
Embers Re-Ignited
A forward port of Embers Rekindled, with create, and sable support
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
This is a forward port of Embers Rekindled, Bringing it into minecraft 1.21.1 on modern NeoForge.
Join the Discord Server
Changes I made
- Create support and Create SU generation from Embers
- Sable sub-level support
- Combined Ashen and Engineer's goggles
- Embers to FE dynamo
- Blaze burners can be powered by Embers and superheated with a
Bellows - Hearth coil can power a 3x3 grid of
Blaze Burners placed on top of it, and super heat with aBellows, requires a lot ofEmberto super heat the 3x3 Ember Funnelplaced on aBlaze Burnerwill check a 3x3 from the blaze burner and provide embers to all blaze burners within- Modified Structure and Ore generation to happen after terrain generation so terrain generation mods don't break it
- Added
Caminite TurngearandSightstoneto allow auto trackingSub-level Contraptionsand using aBeam Cannonto recharge their ember stores - Added
Createpowered machine upgrades andEngineer's Hammerto combine theEngineer's WrenchandTinker's Hammerinto one item
GETTING STARTED
Getting started in Embers Re-Ignited is identical to Rekindled, first find an Ancient Golem:

Kill the golem and use it's drops to craft the Ancient Codex which acts as the mod guide.
After that, pretty much everything else is unchanged.
NOTES & KNOWN ISSUES
This is a beta release, expect some things to be broken, and/or not work as intended, it's still in very active development and I will get to everything, it is in a working and usable state from my testing
Sub-level assembly/disassembly requires manually re-linking the
Ember Emitter,Ember Receptor,Ember Funnel,Ember Ejector, Ember transmission blocks with the hammer
This is a forward port of Embers Rekindled, Bringing it into minecraft 1.21.1 on modern NeoForge.
Join the Discord Server
Changes I made
- Create support and Create SU generation from Embers
- Sable sub-level support
- Combined Ashen and Engineer's goggles
- Embers to FE dynamo
- Blaze burners can be powered by Embers and superheated with a
Bellows - Hearth coil can power a 3x3 grid of
Blaze Burners placed on top of it, and super heat with aBellows, requires a lot ofEmberto super heat the 3x3 Ember Funnelplaced on aBlaze Burnerwill check a 3x3 from the blaze burner and provide embers to all blaze burners within- Modified Structure and Ore generation to happen after terrain generation so terrain generation mods don't break it
- Added
Caminite TurngearandSightstoneto allow auto trackingSub-level Contraptionsand using aBeam Cannonto recharge their ember stores - Added
Createpowered machine upgrades andEngineer's Hammerto combine theEngineer's WrenchandTinker's Hammerinto one item
GETTING STARTED
Getting started in Embers Re-Ignited is identical to Rekindled, first find an Ancient Golem:

Kill the golem and use it's drops to craft the Ancient Codex which acts as the mod guide.
After that, pretty much everything else is unchanged.
NOTES & KNOWN ISSUES
-
This is a beta release, expect some things to be broken, and/or not work as intended, it's still in very active development and I will get to everything, it is in a working and usable state from my testing
-
Sub-level assembly/disassembly requires manually re-linking the
Ember Emitter,Ember Receptor,Ember Funnel,Ember Ejector, Ember transmission blocks with the hammer
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers