Enchanted: Wands & Tomes
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A mod that adds new, highly customizable magic-themed gear that uses Minecraft's enchanting system to determine its effects. Meant to incorporate a spellcaster playstyle for players in a vanilla-friendly, easy to master, and non-intrusive manner.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes magical spells, wands, and other casting tools.
Introduces new enchantments and/or changes the vanilla enchantment system.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new tools, which may add enhanced capabilities.
Adds extra features or content to an existing mod.
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Description
Enchanted: Wands & Tomes!
This is a mod meant to add a mage/spellcaster playstyle to Minecraft in an easy to pick up and master, non-intrusive, and vanilla-friendly manner. This mod adds two new sets of tools, Wands and Tomes. Each of these has an effect on use, a magic projectile for the wand, and a defensive knockback for the tome. Wands and Tomes can accept any vanilla Minecraft enchantment, and will gain special effects based on which ones they have.

Basics
Wands
You can craft a wand using a stick, an amethyst shard, and one additional material that determines the tier. Like vanilla Minecraft tools, the wands range from wooden to Netherite. A basic unenchanted wand will fire a magic projectile that is unaffected by gravity, but moves slowly and has a range of only 20 blocks before it disappears. This can make it hard to hit moving targets. The wand does not take any ammunition to fire, instead, it has a short cooldown after each use.
Tomes
You can craft a tome using a book, an amethyst shard, and three of the additional material that determines the tier. Tomes come in tiers from leather (their wood equivalent) to Netherite. A basic unenchanted tome will, upon use, create a short burst of magic that knocks away nearby entities, including projectiles. They can be used instantly, but cannot be held up continuously, like shields, and blocking projectiles may require good reaction time. Like wands, they have a short cooldown after each use. Each enchantment applied to a tome increases the amount of durability it uses by 1, as well as the duration of its cooldown.
Enchantments
Wands and Tomes gain additional effects based on which enchantments they have. Each tier of item can only have a set number of enchantments applied to it (through anvils and enchanted books, anyway, you might still get lucky when using an Enchanting Table.) These effects, along with a short description, will be displayed if you hold shift while hovering over the item. Check the wiki for a full list of effects for wands and tomes. Almost all of these effects are improved with higher enchantment levels, and enchantments that give the same effect will count together towards improving the effect.
The full list of effects can be found on the wiki, but here are some examples:
- Enchant a Wand with Soul Speed to cause your projectiles to move faster and further, while on a Tome it will cause you to teleport a short distance in the direction you're looking.
- Enchant a Wand with Lure or Loyalty to cause the projectile to collect nearby items where it lands or hits an enemy.
- Enchant a Tome with Riptide to use a Riptide dash anywhere.
- Enchant a Wand with Multishot to cause it to fire multiple projectiles that all inherit the item's enchantment effects.
- Enchant a Wand or Tome with enchantments like Efficiency or Quick Charge to reduce the amount of time it takes before you can use the item again.

Mod Compatibility
Enchanted Wands & Tomes adds unique wands and tomes for several mods, with many more planned, that can be crafted using items and methods from those mods. Several mods also have their enchantments added to tags that allow wands and tomes to accept and benefit from them. Most of the compat wands have effects pre-built into them, and some have unique special effects. Compat wands and tomes will only appear in the Wands & Tomes creative mode tab if the corresponding mod is installed. Below is a list of mods that have wands and tomes added using their materials.
- Nature's Aura (Botanist)
- Simple Corinthium (Corinthium)
- Enlightened End (Adamantite)
- Born In Chaos (Dark Metal)
- Sea Dwellers (Depth)
- Forbidden And Arcanus (Draco Arcanus)
- Oreganized (Electrum)
- Botania (Manasteel, Elementium, Terrasteel)
- Sons Of Sins (Ether, Flesh, Sinful)
- Twilight Forest (Fiery, Knightmetal, Steeleaf, Ironwood)
- Aether (Skyroot, Holystone, Gravitite, Zanite)
- The Bumblezone (Honey Crystal)
- Caverns & Chasms (Necromium)
- Aquaculture (Neptunium)
- RealmRPG: Creep & Crop (Pumpkin)
- Deeper & Darker (Warden)
- Rats (Oratchalcum, requires Ratlantis to be enabled)
- Ice and Fire (Dragonbone, Dragonbone Fire/Ice/Lightning, Dragonsteel Fire/Ice/Lightning, Desert/Jungle Myrmex Chitin)
- Seeds (Sharp Leaf)
- Organics (Kuko, Venomite, Iridite, Endium)
- Mystical Agriculture (Inferium, Prudentium, Tertium, Imperium, Supremium)
- Allthemodium (Allthemodium, Vibranium, Unobtainium)
- Biome Makeover (Illunite)
- Blaze Gear (Brimsteel)
- Alex's Caves (One for each current cave)
- Roots Classic (Living)
- Various (Silver)
…And more to come!
Have a question, feedback, or suggestion? Join my discord server!
Enchanted: Wands & Tomes!
This is a mod meant to add a mage/spellcaster playstyle to Minecraft in an easy to pick up and master, non-intrusive, and vanilla-friendly manner. This mod adds two new sets of tools, Wands and Tomes. Each of these has an effect on use, a magic projectile for the wand, and a defensive knockback for the tome. Wands and Tomes can accept any vanilla Minecraft enchantment, and will gain special effects based on which ones they have.

Basics
Wands
You can craft a wand using a stick, an amethyst shard, and one additional material that determines the tier. Like vanilla Minecraft tools, the wands range from wooden to Netherite. A basic unenchanted wand will fire a magic projectile that is unaffected by gravity, but moves slowly and has a range of only 20 blocks before it disappears. This can make it hard to hit moving targets. The wand does not take any ammunition to fire, instead, it has a short cooldown after each use.
Tomes
You can craft a tome using a book, an amethyst shard, and three of the additional material that determines the tier. Tomes come in tiers from leather (their wood equivalent) to Netherite. A basic unenchanted tome will, upon use, create a short burst of magic that knocks away nearby entities, including projectiles. They can be used instantly, but cannot be held up continuously, like shields, and blocking projectiles may require good reaction time. Like wands, they have a short cooldown after each use. Each enchantment applied to a tome increases the amount of durability it uses by 1, as well as the duration of its cooldown.
Enchantments
Wands and Tomes gain additional effects based on which enchantments they have. Each tier of item can only have a set number of enchantments applied to it (through anvils and enchanted books, anyway, you might still get lucky when using an Enchanting Table.) These effects, along with a short description, will be displayed if you hold shift while hovering over the item. Check the wiki for a full list of effects for wands and tomes. Almost all of these effects are improved with higher enchantment levels, and enchantments that give the same effect will count together towards improving the effect.
The full list of effects can be found on the wiki, but here are some examples:
- Enchant a Wand with Soul Speed to cause your projectiles to move faster and further, while on a Tome it will cause you to teleport a short distance in the direction you're looking.
- Enchant a Wand with Lure or Loyalty to cause the projectile to collect nearby items where it lands or hits an enemy.
- Enchant a Tome with Riptide to use a Riptide dash anywhere.
- Enchant a Wand with Multishot to cause it to fire multiple projectiles that all inherit the item's enchantment effects.
- Enchant a Wand or Tome with enchantments like Efficiency or Quick Charge to reduce the amount of time it takes before you can use the item again.

Mod Compatibility
Enchanted Wands & Tomes adds unique wands and tomes for several mods, with many more planned, that can be crafted using items and methods from those mods. Several mods also have their enchantments added to tags that allow wands and tomes to accept and benefit from them. Most of the compat wands have effects pre-built into them, and some have unique special effects. Compat wands and tomes will only appear in the Wands & Tomes creative mode tab if the corresponding mod is installed. Below is a list of mods that have wands and tomes added using their materials.
- Nature's Aura (Botanist)
- Simple Corinthium (Corinthium)
- Enlightened End (Adamantite)
- Born In Chaos (Dark Metal)
- Sea Dwellers (Depth)
- Forbidden And Arcanus (Draco Arcanus)
- Oreganized (Electrum)
- Botania (Manasteel, Elementium, Terrasteel)
- Sons Of Sins (Ether, Flesh, Sinful)
- Twilight Forest (Fiery, Knightmetal, Steeleaf, Ironwood)
- Aether (Skyroot, Holystone, Gravitite, Zanite)
- The Bumblezone (Honey Crystal)
- Caverns & Chasms (Necromium)
- Aquaculture (Neptunium)
- RealmRPG: Creep & Crop (Pumpkin)
- Deeper & Darker (Warden)
- Rats (Oratchalcum, requires Ratlantis to be enabled)
- Ice and Fire (Dragonbone, Dragonbone Fire/Ice/Lightning, Dragonsteel Fire/Ice/Lightning, Desert/Jungle Myrmex Chitin)
- Seeds (Sharp Leaf)
- Organics (Kuko, Venomite, Iridite, Endium)
- Mystical Agriculture (Inferium, Prudentium, Tertium, Imperium, Supremium)
- Allthemodium (Allthemodium, Vibranium, Unobtainium)
- Biome Makeover (Illunite)
- Blaze Gear (Brimsteel)
- Alex's Caves (One for each current cave)
- Roots Classic (Living)
- Various (Silver)
…And more to come!
Have a question, feedback, or suggestion? Join my discord server!
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