Enchantical
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A mod that adds 47 new enchantments and curses to the game!
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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📖🪄 Enchantical
47 handcrafted enchantments that feel like they were always part of the game.
Enchantical expands Minecraft's enchanting system with 43 new enchantments and 4 curses — covering every tool, weapon, and armor piece, plus the elytra, shields, shears, and fishing rods. Every enchantment plugs into the vanilla systems you already know: the enchanting table, anvils, treasure loot, villager trades, and mob-specific tags that automatically support modded mobs and crops (STILL IN BETA).
✨ Highlights
- 🌲 Chop whole trees, mine whole veins, dig 3×3 — with build-protection so your house is safe
- ⚔️ A full slayer arsenal — bonus damage lines for ender, nether, illager, sculk, and more
- ❄️ Freeze, 💥 Exploding, ⛓️ Chaining — combat enchants with custom visuals, particles, and sound design
- 🛡️ Shockwave shields, 🕊️ elytra thrusters, 🧲 Telekinesis looting
- 💀 4 curses to spice up loot tables
- 🤝 Enchantment Descriptions support — every enchantment shows an in-game description
🪓 Tools & Mining
| Enchantment | Tiers | What it does |
|---|---|---|
| Timber ⭐ | I | Break the base log and the whole tree falls — with a rising fell animation. Never breaks player-placed logs or builds. Works on crimson/warped trees. |
| Veinminer ⭐ | I | Mine one ore, mine the entire vein. Works with Fortune, Silk Touch, and Smelting Touch; each extra block costs durability. |
| Smelting Touch | I | Blocks you mine come out pre-smelted, with smelting XP included. Compatible with Fortune, incompatible with Silk Touch. |
| Excavation | I | Mine in a 3×3 — only blocks your tool is meant for (no dirt-eating pickaxes). The area is outlined while you aim. Crouch to mine a single block. Incompatible with Veinminer. |
| Wisdom | I–III | +20% XP per level from blocks, mob kills, and fishing. Works on nearly every tool and weapon. |
| Telekinesis ⭐ | I | Drops and XP go straight into your inventory and XP bar — mining, kills, fishing, shearing. Plays nice with every loot enchantment. Full inventory? Drops fall normally. |
🌾 Farming
| Enchantment | Tiers | What it does |
|---|---|---|
| Replenish ⭐ | I | Harvested crops replant themselves from your inventory — wheat, nether wart, cocoa, and more. |
| Harvesting | I–III | Fortune, but for crops — reliable bonus drops from wheat, beetroot, carrots, potatoes, sugar cane columns, and modded crops (via tag). |
| Farmhand | I | Till or path a 3×3 with one click, with a live preview outline. Crouch for a single block. |
| Delicate | I | Your axe won't break melon/pumpkin stems. Sneak to override. |
| Farmer's Grace | I | Boots that never trample farmland. |
| Rainbow | I | Sheared sheep drop 1–3 randomly colored wool — any of the 16 dyes, every time. |
⚔️ Swords & Melee
| Enchantment | Tiers | What it does |
|---|---|---|
| Lifesteal | I–III | Each hit heals 1% of your max health per level. (Training dummies excluded — no free healing.) |
| Dexterity | I–II | +10% attack speed per level. Swords and axes. |
| Cleave | I–III | Hits splash 5%/level of damage to enemies within 2 blocks/level. Crouch to cleave passive mobs too. Pets are always safe. |
| First Strike | I–IV | +15% damage per level against targets at full health — reward the opening blow. Incompatible with Backstab. |
| Backstab | I–III | +16.66% damage per level when striking from behind (a clean +50% at III). Incompatible with First Strike. |
| Freeze ❄️ | I–II | Hits freeze mobs solid (powder-snow effect): 1❤/2s at I, 3❤/2s at II, plus 20%/40% slow, for 3s/6s. Custom icy body glint, snowflake particles, and freezing sounds. Fire and Freeze neutralize each other. |
| Exploding 💥 | I–III | Slain mobs detonate, dealing 10%/level of their max health to everything nearby. Bigger mob, bigger boom. |
| Corrosion | I–II | On weapons: grinds the target's armor durability (+1/+2 wear per hit). On armor: grinds the attacker's weapon when they hit you. |
| Chaining ⛓️ | I–III | 20% chance on hit to chain up to 3 mobs together for 1.5s/level — slowed 30% and physically bound within 3 blocks, with real rendered chains (fully 3D, diagonal across elevations) and rattling sound effects. |
🗡️ Slayer Enchantments
| Enchantment | Targets |
|---|---|
| Ender Slayer | Endermen, endermites, shulkers, the Ender Dragon — and modded ender mobs |
| Smoldering | Blazes, ghasts, magma cubes, piglins, hoglins, striders — and modded nether mobs |
| Illager's Bane | Pillagers, vindicators, evokers, witches, ravagers, traders — and modded illagers |
| Cubism | Slimes, magma cubes, creepers, and golems |
| Sculk Smite | The Warden and sculk-spawned mobs |
| Butchering | Passive animals — including any modded animal, automatically |
Illager's Bane, Cubism, and Butchering are mutually exclusive with each other and with Sharpness/Smite/Bane of Arthropods. Ender Slayer, Smoldering, and Sculk Smite stack with everything.
🏹 Ranged & Fishing
| Enchantment | Tiers | What it does |
|---|---|---|
| Snipe | I–IV | Arrows deal +2.5%/level damage per 10 blocks flown. Reward the long shot. |
| Precision | I–IV | +6.25%/level headshot damage, with crit particles on a confirmed headshot. Incompatible with Snipe. |
| Aiming | I | Arrows home onto targets within 5 blocks. Incompatible with Infinity and Mending. |
| Ricochet | I–III | Arrows bounce off mobs to 1/2/3 nearby targets (30% each, 5/10/15 block reach). Extra arrows scatter forward. Hostiles only — crouch to include passives; pets are never hit. |
| Accelerate | I–IV | Thrown tridents fly +12.5% faster per level and hit +25% harder per level — double damage at IV. Incompatible with Riptide. |
| Spiked | I–III | Your bobber is a weapon: hooking a mob deals 1.5 / 2.5 / 4 damage. |
| Double-Hooked ⭐ | I–III | 10/20/30% chance to double your catch — items and XP. |
🛡️ Armor, Elytra & Shields
| Enchantment | Tiers | What it does |
|---|---|---|
| Growth | I–V | +1 max health per level, per piece — up to +10 hearts with a full set. |
| Rejuvenate | I–V | Natural regeneration is 2.5% faster per level per piece — up to +50% with a full set. |
| Arcane Protection | I–IV | Protection-style reduction against magic damage (potions, evoker fangs, guardian beams). Exclusive with the Protection family. |
| Magma Walker ⭐ | I–II | The Nether's Frost Walker: lava under your feet becomes basalt walkways that heat back through magma into lava behind you. Magma blocks can't hurt you. |
| Breathkeeper | I–II | 10%/level chance to shrug off drowning and suffocation damage. |
| Kinetic Protection | I–IV | Elytra: Protection-style reduction against flying into walls. |
| Propulsion | I–III | Elytra: firework boosts add an extra +1 block/tick launch kick per level. |
| Extension ⭐ | I | Chestplate: +33% reach — place, break, and attack from farther away. |
| Shockwave | I–II | Shield: raising it blasts all mobs within 4 blocks up and away (no damage — pure crowd control). Stronger throw and shorter cooldown at II (30s → 15s). Respects knockback resistance. Custom sound + expanding ring. |
💀 Curses
| Curse | Effect |
|---|---|
| Curse of Fragility | The item only has two-thirds of its durability — it breaks early. |
| Curse of Hollowness | The item grants zero XP — no mining XP, no kill XP, no fishing XP. Cancels Wisdom. |
| Curse of Permanence | The item cannot be touched in an anvil — no repairs, renames, books, or combining. Ever. |
| Curse of Irreparability | The item can never be repaired — anvil, crafting grid, and grindstone all refuse, and Mending silently does nothing. |
⭐ = Treasure Enchantment — found in loot chests, fishing, and villager trades, not at the enchanting table.
🤝 Compatibility
- Enchantment Descriptions — full support out of the box; every enchantment shows a tooltip description.
- Modded content — slayers, Harvesting, and Lifesteal use entity/block tags (
enchantical:*), so any datapack can add modded mobs, crops, or training dummies. Many enchantments (Butchering, Illager's Bane, Timber, Farmhand…) detect modded content automatically. - Vanilla-faithful — enchanting table power ranges, anvil rules, treasure distribution, and curse behavior all follow vanilla conventions.
❓ FAQ
Which version? Minecraft 1.20.1 with Forge 47.2.0+.
Client or server? Both — install on the server and all clients.
Can I use it in a modpack? Yes! Go for it.
Are the numbers configurable? Not yet — balance feedback is very welcome in the comments.
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