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Enchanting System Overhaul
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Changes the way items are enchanted to give players more control and reduce impact of RNG
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new enchantments and/or changes the vanilla enchantment system.
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Must be installed on both the client and the server.
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Enchanting System Overhaul(ESO)
Changes the way items are enchanted to give players more control and reduce impact of RNG
Required both on client and server. Fabric version depends on Fabric API
Forge version does NOT require any additional dependencies
Project wiki is here.
You can support me on ko-fi now

Features
- XP costs are eliminated by default(recipes can be configured to use xp in versions 1.1.1 and later), instead you will have to use wide array of items provided by vanilla game
- Enchanting system now is discovery based. You need to obtain enchanted books first and right click them to learn new enchantments(As of version 1.0.6 this can be disabled in config)
- Once enchantment learned you can enchant items and books with it
- Enchantments applied to items can be leveled up at enchanting table at any time
- Optionally enchantments leveling can be enabled which will require you to obtain books with higher enchantments levels to be able to upgrade to them
- You can apply as many enchantments to item as configuration allows at any time. That means you don't need to fully enchant your item in one go
- Optionally curse amplification feature can be enabled to allow for intentional curse application to items. Curses will increase enchantments limit per item
- Enchantment recipes are data driven and can be customized through data-packs at any time
- Item enchanting and combining through anvil has been re-enabled as of version 1.2.0
- Materials override feature allows to customize enchantability of materials or individual items
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Enchanting System Overhaul(ESO)
Changes the way items are enchanted to give players more control and reduce impact of RNG
Required both on client and server. Fabric version depends on Fabric API
Forge version does NOT require any additional dependencies
Project wiki is here.
You can support me on ko-fi now

Features
- XP costs are eliminated by default(recipes can be configured to use xp in versions 1.1.1 and later), instead you will have to use wide array of items provided by vanilla game
- Enchanting system now is discovery based. You need to obtain enchanted books first and right click them to learn new enchantments(As of version 1.0.6 this can be disabled in config)
- Once enchantment learned you can enchant items and books with it
- Enchantments applied to items can be leveled up at enchanting table at any time
- Optionally enchantments leveling can be enabled which will require you to obtain books with higher enchantments levels to be able to upgrade to them
- You can apply as many enchantments to item as configuration allows at any time. That means you don't need to fully enchant your item in one go
- Optionally curse amplification feature can be enabled to allow for intentional curse application to items. Curses will increase enchantments limit per item
- Item enchanting and combining through anvil has been re-enabled as of version 1.2.0
- Enchantment recipes are data driven and can be customized through data-packs at any time
- Materials override feature allows to customize enchantability of materials or individual items
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