Enchantment Compatibility
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Make many mutually-exclusive enchantments compatible.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Introduces new enchantments and/or changes the vanilla enchantment system.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Make many mutually-exclusive enchantments compatible. This targets all the vanilla enchantments that make sense to stack (so no depth strider/frost walker). Required on the server for multiplayer, but also works in single player!

Configuration
You can configure the behavior of the mod from the enchantmentcompat.toml file within your world/save config folder. Previous versions put the config file in the global (instance) config folder. If you're on single player and have ModMenu installed, you can also access the configuration through the UI in ModMenu's mod list!
modEnabled: true|false - Simple toggle for the mod! Set to false to disable.
bows: true|false - Whether to allow bow enchantments (i.e. infinity, mending) to combine. Previously called infinityMending.
crossbows: true|false - Whether to allow crossbow enchantments (i.e. multishot, piercing) to combine. Previously called multishotPiercing.
armor: true|false - Whether to allow armor enchantments (i.e. X protection) to combine. Previously called protection.
damage: true|false - Whether to allow damage enchantments (i.e. sharpness, smite) to combine.
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