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Enchantment Damage Multiplied
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Makes enchantment damage bonuses used by vanilla player melee attacks share selected minecraft:generic.attack_damage AttributeModifier operations.
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Description
Enchantment Damage Multiplied
A focused Forge 1.20.1 mod that applies selected generic.attack_damage attribute modifier operations to the enchantment damage bonus in vanilla player melee attacks.
Damage model
The mod scales the value returned by EnchantmentHelper.getDamageBonus(ItemStack, MobType) in Player.attack. It preserves Minecraft's operation order: ADDITION modifiers first, then each MULTIPLY_BASE modifier using the same adjusted base, and finally each MULTIPLY_TOTAL modifier in sequence. A zero enchantment bonus remains zero.
Scope
Modded enchantments that contribute through the same getDamageBonus path are included. Custom damage paths are outside this mod's scope. Projectile damage, including arrows and thrown tridents, is not modified. The mod does not change the player's live ATTACK_DAMAGE attribute.
Configuration
The Forge COMMON config is generated at config/enchantment_damage_multiplied-common.toml:
enabled = true
addition = false
multiply_base = true
multiply_total = true
enabled is the master switch. addition, multiply_base, and multiply_total independently control the corresponding ATTACK_DAMAGE modifier operation when scaling the enchantment bonus. Forge watches the common config and applies valid changes while running; a restart is normally unnecessary.
License
GNU General Public License v3.0.
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