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Enchantment Overhaul Fabric

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Enchantment Overhaul Fabric

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Vanilla enchanting is a mess. Let's fix it !

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
enchantment-overhaul-0.5.0+1.20.1.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Enchantment Overhaul

The mod is not maintained on Curseforge anymore, go check the Modrinth Project !

Vanilla enchanting rolls random stats and magic into one messy system. This mod splits everything into three clean systems where every choice matters.

👉 Read the full Wiki 👈

The enchanting table opens a catalogue instead of rolling random enchantments. Pick your enchantment, pay a thematic reagent and some XP. A slot system per item forces real tradeoffs: you pick what goes on each piece of gear. Enchanted books go in chiseled bookshelves near the table. Each book permanently adds one enchantment to the catalogue. Normal bookshelves reduce the reagent cost. Hovering a chiseled bookshelf slot shows the book name without breaking the shelf.

Enchanting catalogue

Sharpness, Protection, Unbreaking, and Efficiency are gone. Four smithing templates replace them:

  • Honing (damage)
  • Warding (protection)
  • Tempering (durability)
  • Grinding (mining speed)

Find them in structure chests across the world. Upgrade your gear step by step with Copper through Netherite ingots at the smithing table. Each template is duplicatable via crafting with a unique signature material.

Smithing upgrades

Every armor material now resists a specific damage type on its own:

  • Copper and Netherite resist fire
  • Iron blocks projectiles
  • Diamond absorbs explosions
  • Gold counters magic

Each piece gives 5% reduction, a full set gives 20%. No enchantment needed. Mixed sets stack independently.

The mod adds 6 new enchantments:

  • Step-Up
  • Venom
  • Last Stand
  • Veil
  • Curse of Fragility
  • Curse of Hunger

Curses cost 0 slots and grant +1 bonus slot each, opening up risk/reward builds. The anvil is repair and rename only, no enchantment combining. The grindstone strips all enchantments but costs a permanent slot, visible as a red pip in the slot bar. The anvil restores lost slots with the matching repair material. Mobs spawn with difficulty-scaled enchanted or upgraded gear, controllable via gamerule. Structure loot is curated by progression tier, from village bookshelves to End City vaults. Feather Falling prevents crop trampling. Warding and Tempering show as visual overlays on armor, tinted to match the material.

Armor overlays

The Stronghold Library has been remodeled into a starter enchanting room with an obsidian pedestal and chiseled bookshelves pre-filled with early-game enchanted books. Enchanted books display as "Flame Book" or "Fortune Book" in light purple, making stacks of books easy to browse.

Stronghold Library

Links

  • Wiki : system documentation
  • Source : GitHub repository

Credits

Enchantment Overhaul

Vanilla enchanting rolls random stats and magic into one messy system. This mod splits everything into three clean systems where every choice matters.

👉 Read the full Wiki 👈

The enchanting table opens a catalogue instead of rolling random enchantments. Pick your enchantment, pay a thematic reagent and some XP. A slot system per item forces real tradeoffs: you pick what goes on each piece of gear. Enchanted books go in chiseled bookshelves near the table. Each book permanently adds one enchantment to the catalogue. Normal bookshelves reduce the reagent cost. Hovering a chiseled bookshelf slot shows the book name without breaking the shelf.

Enchanting catalogue

Sharpness, Protection, Unbreaking, and Efficiency are gone. Four smithing templates replace them:

  • Honing (damage)
  • Warding (protection)
  • Tempering (durability)
  • Grinding (mining speed)

Find them in structure chests across the world. Upgrade your gear step by step with Copper through Netherite ingots at the smithing table. Each template is duplicatable via crafting with a unique signature material.

Smithing upgrades

Every armor material now resists a specific damage type on its own:

  • Copper and Netherite resist fire
  • Iron blocks projectiles
  • Diamond absorbs explosions
  • Gold counters magic

Each piece gives 5% reduction, a full set gives 20%. No enchantment needed. Mixed sets stack independently.

The mod adds 6 new enchantments:

  • Step-Up
  • Venom
  • Last Stand
  • Veil
  • Curse of Fragility
  • Curse of Hunger

Curses cost 0 slots and grant +1 bonus slot each, opening up risk/reward builds. The anvil is repair and rename only, no enchantment combining. The grindstone strips all enchantments but costs a permanent slot, visible as a red pip in the slot bar. The anvil restores lost slots with the matching repair material. Mobs spawn with difficulty-scaled enchanted or upgraded gear, controllable via gamerule. Structure loot is curated by progression tier, from village bookshelves to End City vaults. Feather Falling prevents crop trampling. Warding and Tempering show as visual overlays on armor, tinted to match the material.

Armor overlays

The Stronghold Library has been remodeled into a starter enchanting room with an obsidian pedestal and chiseled bookshelves pre-filled with early-game enchanted books. Enchanted books display as "Flame Book" or "Fortune Book" in light purple, making stacks of books easy to browse.

Stronghold Library

Links

  • Wiki : system documentation
  • Source : GitHub repository

Credits

Screenshots

Gallery

  • Logo + Background
    Logo + Background Logo by NotAida
  • Enchantment Overhaul Logo
    Enchantment Overhaul Logo Logo made by NotAida
  • Cover
    Cover
  • Enchanting Catalogue
    Enchanting Catalogue Pick your enchantment from the catalogue. The tooltip shows reagent cost, XP cost, and slot usage. Unaffordable levels are dimmed.
  • Smithing Upgrades
    Smithing Upgrades Honing II applied to a Diamond Sword. Templates and materials replace the old stat enchantments at the smithing table.
  • Stronghold Library
    Stronghold Library The remodeled stronghold library with an obsidian pedestal and chiseled bookshelves pre-filled with enchanted books from the early-game pool.
  • Armor Overlays
    Armor Overlays Warding and Tempering upgrades show as visible overlays on the armor model, tinted to match the material

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