Enchantment Research Table
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A mod that encourages research & discovery of enchantments instead of rerolls
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Enchantment Research Table Mod - Overhaul
This mod adds a new block called the Research Table, stops access and use of the vanilla enchanting table, and slightly modifies how anvils and villager trading works. The purpose of the mod is to encourage exploration and discovery of new enchantments, followed by research to unlock higher levels of the enchantments.
Research Table
There are three tabs available. The first tab lists all the enchantments you have discovered, showing their descriptions, what they can be used on, and what level you have 'unlocked'.
The second tab is the Research tab, where you can consume and research enchanted books, items with enchantments, or research items for enchantments you have already discovered. For example, you can consume diamonds to research "Unbreaking". All research is increased by 1% (up to 25%) for each bookshelf within 3 blocks of the Research Table.
The third tab allows you to 'imbue' items with enchantments. This costs levels and lapis, which can increase pretty quickly in price, based on the total level of enchantments you are adding. It costs more to add further enchantments onto items that are already enchanted, meaning it is always cheaper to make a 'finished item' in one go rather than multiple steps!
Imbuing an item does not use up the unlocked enchantment! Once an enchantment is unlocked, it's available for use forever. However, unlocking the highest level of enchantments will need some seriously dedicated research...
Other changes
Villagers (by default) are now no longer able to sell enchanted items or enchanted books - this is because it trivialises unlocking all levels of enchantments, which can then be used forever, for free.
Anvils can no longer combine enchantments together, as this funtion should now be done within the Research Table. The anvil can still rename items, and it can repair items. To repair items in anvils, it now only costs the expected material + levels equal to the number of enchantment levels on an item.
Commands
/gamerule rt_disableVillagerEnchantedTrades <false / true> (default is true, and this takes effect on any new trades like when a villager first gains a job at the lecturn block)
Achievements
There are 8 achievements to be discovered.
##Datapacks I have included an example datapack that can be edited so non-vanilla enchantments can be discovered and used, and so different items can be used for research.
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