Enchantments Overload

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Enchantments Overload

By WooYunOwner

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A minecraft datapack that modifies vanilla enchantments in many different ways.

Mod Loaders
Minecraft

About

Description

Enchantments Overload

The Enchantments Overload data pack provides various modifications to vanilla enchantments:

  • Reduced the experience cost range for all enchantments in the enchantment table.
  • Enhanced some enchantments.
  • The cost of all enchanted anvils, except the treasure enchantment, has been reduced by 50%.

(BUGS:MC-271663 Enchants not working properly shows that Sharpness, Smite, and Banes of Arthropods do not give extra damage but instead reduce the damage done with weapons. I've created a specific version that can fix that problem, just use it in 24w18a.)

Obtain attribute-enhancing enchantments

Silk Touch

  • It is now possible to enchant Scissors!
  • Enchanting experience cost range 25-65 → 30-40
  • Anvil costs 8 → 4

Sharpness

  • Now each level of sharpness increases additional attack power 1+0.5×(level-1) → 1.25×level
  • Enchanting experience cost range 1-21 → 1-16
  • The required experience value increment for each level is 11 → 9

Thorns

  • Trigger probability (level×15)% → (level×33)%
  • Thorns damage 1-5 → 3-5
  • Enchanting experience cost range 10-60 → 5-40
  • The required experience value increment for each level is 20 → 12
  • Anvil costs 8 → 4

Looting

  • The probability of obtaining rare drops/equipment increases (level)% → (1+(level-1)×2)%
  • Enchanting experience cost range 15-65 → 10-50
  • The required experience value increment for each level 9 → 7
  • Appear weight 2 → 3
  • Anvil costs 4 → 2

Fortune

  • Enchanting experience cost range 15-65 → 10-50
  • The required experience value increment for each level 9 → 7
  • Appear weight 2 → 3
  • Anvil costs 4 → 2

Infinity

  • Can now be competitable with Mending!
  • EXP cost on anvil 8 → 4
  • Enchanting experience cost range 20-50 → 10-40

Mending

  • Highest level 1 → 3
  • Each point of experience repairs durability 2 → 2+(level-1)
  • Enchanting experience cost range 25-75 → 15-45
  • The required experience value increment for each level is 25 → 10

Density

  • Extra damage per block 0.5×Level → 1×Level
  • Enchanting experience cost range 5-25 → 5-15
  • The required experience value increment for each level is 8 → 6
  • Anvil costs 2 → 1

Other enchantments

Breach

  • Enchanting experience cost range 15-65 → 10-50
  • The required experience value increment for each level 9 → 7
  • Anvil costs 4 → 2

Riptide

  • Enchanting experience cost range 17-50 → 10-40
  • The required experience value increment for each level is 7 → 5
  • Anvil costs 4 → 2

Loyalty

  • Enchanting experience cost range 12-50 → 10-40
  • The required experience value increment for each level is 7 → 5
  • Anvil costs 2 → 1

Channeling

  • Enchanting experience cost range 25-50 → 20-30
  • Anvil costs 8 → 4

Impaling

  • Enchanting experience cost range 1-21 → 1-16
  • The required experience value increment for each level is 8 → 6
  • Anvil costs 4 → 2

Smite

  • Enchanting experience cost range 5-25 → 5-20
  • The required experience value increment for each level is 8 → 6
  • Anvil costs *2 → 1

Bane of Arthropods

  • Enchanting experience cost range 5-25 → 5-20
  • The required experience value increment for each level is 8 → 6
  • Anvil costs *2 → 1

Fire Aspect

  • Enchanting experience cost range 10-60 → 5-40
  • The required experience value increment for each level is 20 → 10
  • Anvil costs 4 → 2

Unbreaking

  • Enchanting experience cost range 5-55 → 15-35
  • The required experience value increment for each level is 8 → 6
  • Anvil costs *2 → 1

Efficiency

  • Enchanting experience cost range 1-51 → 1-41
  • The required experience value increment for each level is 10 → 7

Sweeping Edge

  • Enchanting experience cost range 5-20 → 3-15
  • The required experience value increment for each level 9 → 7
  • Anvil costs 4 → 2

Knockback

  • Enchanting experience cost range 5-55 → 5-40
  • The required experience value increment for each level is 20 → 10
  • Appear weight 5 → 3
  • Anvil costs 2 → 1

Respiration

  • Enchanting experience cost range 10-40 → 5-30
  • The required experience value increment for each level is 10 → 8
  • Anvil costs 4 → 2

Depth Strider

  • Enchanting experience cost range 10-25 → 5-18
  • The required experience value increment for each level is 10 → 8
  • Anvil costs 4 → 2

Aqua Affinity

  • Enchanting experience cost range 1-41 → 1-31
  • Anvil costs 4 → 2

Lure

  • Enchanting experience cost range 15-65 → 10-50
  • The required experience value increment for each level 9 → 7
  • Anvil costs 4 → 2

Luck of the Sea

  • Enchanting experience cost range 15-65 → 10-50
  • The required experience value increment for each level is 9 → 7
  • Anvil costs 4 → 2

Quick Charge

  • Enchanting experience cost range 12-50 → 10-40
  • The required experience value increment for each level is 20 → 10
  • Anvil costs 2 → 1

Piercing

  • Enchanting experience cost range 1-50 → 1-35
  • The required experience value increment for each level is 10 → 8

Multishot

  • Enchanting experience cost range 20-50 → 10-40
  • Anvil costs 4 → 2

Punch

  • Enchanting experience cost range 12-37 → 8-30
  • The required experience value increment for each level is 20 → 10
  • Anvil costs 4 → 2

Power

  • Enchanting experience cost range 1-16 → 1-12
  • The required experience value increment for each level is 10 → 8

Flame

  • Enchanting experience cost range 20-50* → 10-35
  • Anvil costs 4 → 2

Protection

  • Enchanting experience cost range 1-12 → 1-10
  • The required experience value increment for each level is 11 → 7

Feather Falling

  • Enchanting experience cost range 5-11 → 3-9
  • The required experience value increment for each level is 6 → 5
  • Anvil costs 2 → 1

Projectile Protection

  • Enchanting experience cost range 3-9 → 2-6
  • The required experience value increment for each level is 6 → 4
  • Appear weight 5 → 3
  • Anvil costs 2 → 1

Fire Protection

  • Enchanting experience cost range 10-18 → 6-12
  • The required experience value increment for each level is 8 → 6
  • Appear weight 5 → 3
  • Anvil costs 4 → 2

Blast Protection

  • Enchanting experience cost range 5-13 → 3-9
  • The required experience value increment for each level is 8 → 6
  • Anvil costs 4 → 2