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Enchantments Overload
The Enchantments Overload data pack provides various modifications to vanilla enchantments:
- Reduced the experience cost range for all enchantments in the enchantment table.
- Enhanced some enchantments.
- The cost of all enchanted anvils, except the treasure enchantment, has been reduced by 50%.
(BUGS:MC-271663 Enchants not working properly shows that Sharpness, Smite, and Banes of Arthropods do not give extra damage but instead reduce the damage done with weapons. I've created a specific version that can fix that problem, just use it in 24w18a.)
Obtain attribute-enhancing enchantments
Silk Touch
- It is now possible to enchant Scissors!
- Enchanting experience cost range 25-65 → 30-40
- Anvil costs 8 → 4
Sharpness
- Now each level of sharpness increases additional attack power 1+0.5×(level-1) → 1.25×level
- Enchanting experience cost range 1-21 → 1-16
- The required experience value increment for each level is 11 → 9
Thorns
- Trigger probability (level×15)% → (level×33)%
- Thorns damage 1-5 → 3-5
- Enchanting experience cost range 10-60 → 5-40
- The required experience value increment for each level is 20 → 12
- Anvil costs 8 → 4
Looting
- The probability of obtaining rare drops/equipment increases (level)% → (1+(level-1)×2)%
- Enchanting experience cost range 15-65 → 10-50
- The required experience value increment for each level 9 → 7
- Appear weight 2 → 3
- Anvil costs 4 → 2
Fortune
- Enchanting experience cost range 15-65 → 10-50
- The required experience value increment for each level 9 → 7
- Appear weight 2 → 3
- Anvil costs 4 → 2
Infinity
- Can now be competitable with Mending!
- EXP cost on anvil 8 → 4
- Enchanting experience cost range 20-50 → 10-40
Mending
- Highest level 1 → 3
- Each point of experience repairs durability 2 → 2+(level-1)
- Enchanting experience cost range 25-75 → 15-45
- The required experience value increment for each level is 25 → 10
Density
- Extra damage per block 0.5×Level → 1×Level
- Enchanting experience cost range 5-25 → 5-15
- The required experience value increment for each level is 8 → 6
- Anvil costs 2 → 1
Other enchantments
Breach
- Enchanting experience cost range 15-65 → 10-50
- The required experience value increment for each level 9 → 7
- Anvil costs 4 → 2
Riptide
- Enchanting experience cost range 17-50 → 10-40
- The required experience value increment for each level is 7 → 5
- Anvil costs 4 → 2
Loyalty
- Enchanting experience cost range 12-50 → 10-40
- The required experience value increment for each level is 7 → 5
- Anvil costs 2 → 1
Channeling
- Enchanting experience cost range 25-50 → 20-30
- Anvil costs 8 → 4
Impaling
- Enchanting experience cost range 1-21 → 1-16
- The required experience value increment for each level is 8 → 6
- Anvil costs 4 → 2
Smite
- Enchanting experience cost range 5-25 → 5-20
- The required experience value increment for each level is 8 → 6
- Anvil costs *2 → 1
Bane of Arthropods
- Enchanting experience cost range 5-25 → 5-20
- The required experience value increment for each level is 8 → 6
- Anvil costs *2 → 1
Fire Aspect
- Enchanting experience cost range 10-60 → 5-40
- The required experience value increment for each level is 20 → 10
- Anvil costs 4 → 2
Unbreaking
- Enchanting experience cost range 5-55 → 15-35
- The required experience value increment for each level is 8 → 6
- Anvil costs *2 → 1
Efficiency
- Enchanting experience cost range 1-51 → 1-41
- The required experience value increment for each level is 10 → 7
Sweeping Edge
- Enchanting experience cost range 5-20 → 3-15
- The required experience value increment for each level 9 → 7
- Anvil costs 4 → 2
Knockback
- Enchanting experience cost range 5-55 → 5-40
- The required experience value increment for each level is 20 → 10
- Appear weight 5 → 3
- Anvil costs 2 → 1
Respiration
- Enchanting experience cost range 10-40 → 5-30
- The required experience value increment for each level is 10 → 8
- Anvil costs 4 → 2
Depth Strider
- Enchanting experience cost range 10-25 → 5-18
- The required experience value increment for each level is 10 → 8
- Anvil costs 4 → 2
Aqua Affinity
- Enchanting experience cost range 1-41 → 1-31
- Anvil costs 4 → 2
Lure
- Enchanting experience cost range 15-65 → 10-50
- The required experience value increment for each level 9 → 7
- Anvil costs 4 → 2
Luck of the Sea
- Enchanting experience cost range 15-65 → 10-50
- The required experience value increment for each level is 9 → 7
- Anvil costs 4 → 2
Quick Charge
- Enchanting experience cost range 12-50 → 10-40
- The required experience value increment for each level is 20 → 10
- Anvil costs 2 → 1
Piercing
- Enchanting experience cost range 1-50 → 1-35
- The required experience value increment for each level is 10 → 8
Multishot
- Enchanting experience cost range 20-50 → 10-40
- Anvil costs 4 → 2
Punch
- Enchanting experience cost range 12-37 → 8-30
- The required experience value increment for each level is 20 → 10
- Anvil costs 4 → 2
Power
- Enchanting experience cost range 1-16 → 1-12
- The required experience value increment for each level is 10 → 8
Flame
- Enchanting experience cost range 20-50* → 10-35
- Anvil costs 4 → 2
Protection
- Enchanting experience cost range 1-12 → 1-10
- The required experience value increment for each level is 11 → 7
Feather Falling
- Enchanting experience cost range 5-11 → 3-9
- The required experience value increment for each level is 6 → 5
- Anvil costs 2 → 1
Projectile Protection
- Enchanting experience cost range 3-9 → 2-6
- The required experience value increment for each level is 6 → 4
- Appear weight 5 → 3
- Anvil costs 2 → 1
Fire Protection
- Enchanting experience cost range 10-18 → 6-12
- The required experience value increment for each level is 8 → 6
- Appear weight 5 → 3
- Anvil costs 4 → 2
Blast Protection
- Enchanting experience cost range 5-13 → 3-9
- The required experience value increment for each level is 8 → 6
- Anvil costs 4 → 2
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