Endrous Edibles

Quick rating

Endrous Edibles

No reviews yet

A teleportation engine with built-in consumable support

Player Transport
API/Library
Food & Culinary
Mod Loaders
Fabric
Quilt
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.1.0 Fabric for 1.20-1.20.1
Authors
CurseForge

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

Inspired by Dimensional Edibles, this mod is the perfect solution for data pack creators and mod authors alike for transporting players to preset locations or dimensions via food.

Want to make potatoes teleport you to the End? Sure, here's the JSON file:


{
  "edible": {
    "item": "minecraft:potato"
  },
  "rules": [
    {
      "from": [
        "!minecraft:the_end"
      ],
      "destinations": {
        "fountain": {
          "pos": [0, 100, 0],
          "world": "minecraft:the_end"
        }
      }
    }
  ]
}

Oh, you want to use code instead? I got you:


Edible edible = EdibleBuilder.create()

    .edible(Ingredient.ofItems(Items.POTATO))
    .addRule(RuleBuilder.create()
        .addSource(new Identifier("minecraft:the_end"), false)
        .addDestination("fountain", DestinationBuilder.create()
            .world(World.END)
            .location(0, 100, 0)
            .build())
        .build())
    .build(new Identifier("example:end_potato"));

EndrousEdiblesAPI.registerEdible(edible);

Notes

  • You don't have to use this for food. At its core, this is a teleportation engine. There are both API methods and a command for retrieving and triggering edibles on players.
  • This example is very straightforward, but edibles' control flow can quickly become complex. I recommend reading the wiki—don't worry, it's light—before creating anything.
  • This mod was created for Atlas Greece.

License

MIT © spadeteam

Inspired by Dimensional Edibles, this mod is the perfect solution for data pack creators and mod authors alike for transporting players to preset locations or dimensions via food.

Want to make potatoes teleport you to the End? Sure, here's the JSON file:

{
  "edible": {
    "item": "minecraft:potato"
  },
  "rules": [
    {
      "from": [
        "!minecraft:the_end"
      ],
      "destinations": {
        "fountain": {
          "pos": [0, 100, 0],
          "world": "minecraft:the_end"
        }
      }
    }
  ]
}

Oh, you want to use code instead? I got you:

Edible edible = EdibleBuilder.create()
        .edible(Ingredient.ofItems(Items.POTATO))
        .addRule(RuleBuilder.create()
                .addSource(new Identifier("minecraft:the_end"), false)
                .addDestination("fountain", DestinationBuilder.create()
                        .world(World.END)
                        .location(0, 100, 0)
                        .build())
                .build())
        .build(new Identifier("example:end_potato"));

EndrousEdiblesAPI.registerEdible(edible);

Notes

  • You don't have to use this for food. At its core, this is a teleportation engine. There are both API methods and a command for retrieving and triggering edibles on players.
  • This example is very straightforward, but edibles' control flow can quickly become complex. I recommend reading the wiki—don't worry, it's light—before creating anything.
  • This mod was created for Atlas Greece.

License

MIT © 2022 spadeteam

Screenshots

Gallery

  • End Potato
    End Potato This potato takes you to the end and back.
  • End Potato
    End Potato This potato takes you to the end and back.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~3,000
Total Downloads
CurseForge
<1,000
Modrinth
~3,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works