Endrous Edibles
No reviews yet
A teleportation engine with built-in consumable support
Adds new methods of transportation for players.
Provides a framework or library for other mods to use.
Focuses on cooking, recipes, and food-related mechanics.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Inspired by Dimensional Edibles, this mod is the perfect solution for data pack creators and mod authors alike for transporting players to preset locations or dimensions via food.
Want to make potatoes teleport you to the End? Sure, here's the JSON file:
{
"edible": {
"item": "minecraft:potato"
},
"rules": [
{
"from": [
"!minecraft:the_end"
],
"destinations": {
"fountain": {
"pos": [0, 100, 0],
"world": "minecraft:the_end"
}
}
}
]
}
Oh, you want to use code instead? I got you:
Edible edible = EdibleBuilder.create()
.edible(Ingredient.ofItems(Items.POTATO))
.addRule(RuleBuilder.create()
.addSource(new Identifier("minecraft:the_end"), false)
.addDestination("fountain", DestinationBuilder.create()
.world(World.END)
.location(0, 100, 0)
.build())
.build())
.build(new Identifier("example:end_potato"));
EndrousEdiblesAPI.registerEdible(edible);
Notes
- You don't have to use this for food. At its core, this is a teleportation engine. There are both API methods and a command for retrieving and triggering edibles on players.
- This example is very straightforward, but edibles' control flow can quickly become complex. I recommend reading the wiki—don't worry, it's light—before creating anything.
- This mod was created for Atlas Greece.
License
MIT © spadeteam
Inspired by Dimensional Edibles, this mod is the perfect solution for data pack creators and mod authors alike for transporting players to preset locations or dimensions via food.
Want to make potatoes teleport you to the End? Sure, here's the JSON file:
{
"edible": {
"item": "minecraft:potato"
},
"rules": [
{
"from": [
"!minecraft:the_end"
],
"destinations": {
"fountain": {
"pos": [0, 100, 0],
"world": "minecraft:the_end"
}
}
}
]
}
Oh, you want to use code instead? I got you:
Edible edible = EdibleBuilder.create()
.edible(Ingredient.ofItems(Items.POTATO))
.addRule(RuleBuilder.create()
.addSource(new Identifier("minecraft:the_end"), false)
.addDestination("fountain", DestinationBuilder.create()
.world(World.END)
.location(0, 100, 0)
.build())
.build())
.build(new Identifier("example:end_potato"));
EndrousEdiblesAPI.registerEdible(edible);
Notes
- You don't have to use this for food. At its core, this is a teleportation engine. There are both API methods and a command for retrieving and triggering edibles on players.
- This example is very straightforward, but edibles' control flow can quickly become complex. I recommend reading the wiki—don't worry, it's light—before creating anything.
- This mod was created for Atlas Greece.
License
MIT © 2022 spadeteam
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers