Mod
Enhanced Celestials Shader Support (Major Update)
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Adds full shader compatibility to Enhanced Celestials, allowing lunar events and custom moons to render correctly with modern shader packs.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes aesthetic items like decoration, clothing, and visual effects.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Enhances game performance and optimizes resource usage.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Enhanced Celestials Shader Support
Makes Enhanced Celestials lunar events visible when you're running Iris, Oculus, or any other shader pack.
Shader packs replace Minecraft's vanilla sky rendering, which normally hides the red / blue / gold tint Enhanced Celestials paints on during Blood Moon, Blue Moon, Harvest Moon, Eclipse, Super Moon, and Crimson Moon. This mod draws a fullscreen post-process color tint on top of the shader's output, so lunar events still read clearly no matter which shader pack you use.
Features
- Works with every major shader pack — BSL, Complementary, SEUS, Bliss, Sildur's, and any other Iris/Oculus-compatible pack. The tint layer sits after the shader's composite, so it isn't wiped by deferred lighting or bloom.
- Custom datapack moons supported automatically — Horde Moon, Hunter's Moon, Spider Moon, Miner's Moon, Peaceful Moon, Super Baby Zombie Moon, etc. Colors come straight from EC's own client settings, so there's no hardcoded whitelist — if the event exists in EC, this mod will tint for it.
- In-game config screen with per-event intensity sliders (Blood, Blue, Harvest, Eclipse, Super, Crimson), global color and glow intensity, transition speed, and master toggle. Defaults tuned to address community FLASHBANG / eye-pain reports from earlier versions.
- Smooth framerate-independent transitions — fade-in / fade-out driven by real wall-clock time, so the ramp looks the same at 30 FPS as it does at 240 FPS.
- Multiplayer-safe — dedicated servers broadcast the active event to clients via a lightweight sync packet. Admin-only features (debug mode, apply-during-day, test keybind) are locked to ops on remote servers.
Supported Platforms
- Forge — 1.20.1
- NeoForge — 1.21.1
- Fabric — 1.21.1, 1.20.1
Requirements
- Enhanced Celestials — provides the lunar events themselves. This mod has no purpose without it.
- A shader loader — Oculus (Forge) or Iris (NeoForge / Fabric). The mod still loads without one, but the tint won't be visible since vanilla already shows EC's sky colors.
- See each download's Relations tab for version-specific extras (CorgiLib, Data Anchor, Sodium/Embeddium, Fabric API).
Optional
- Forge / NeoForge: install Configured to enable the in-game "Config" button in the Mods menu.
- Fabric: install Mod Menu + Cloth Config to open the config screen in-game.
- Manual editing of
config/lunarshaders-client.toml(Forge / NeoForge) orconfig/lunarshaders.json(Fabric) always works as a fallback.
Known Compatibility Notes
- Forge 1.20.1: use Embeddium 0.3.31 — Rubidium 0.7.x is incompatible with Oculus 1.8.
- NeoForge 1.21.1: use Sodium-NeoForge 0.6.x — Iris 1.8+ refuses to load alongside Embeddium on NeoForge.
Bug Reports
Please contact me on Discord: (46v) <--- thats the username. Please include your Minecraft version, loader, the shader pack you're using, and any [LunarShaders] lines from your latest.log.
Credits
- Author: SIIV
- Corgi_Taco — for Enhanced Celestials, the mod this is built around
- IrisShaders and Asek3 — for Iris / Oculus
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