Mod

Enhanced Celestials Shader Support (Major Update)

Quick rating

Enhanced Celestials Shader Support (Major Update)

No reviews yet

Adds full shader compatibility to Enhanced Celestials, allowing lunar events and custom moons to render correctly with modern shader packs.

No Theme
No Genre
Cosmetics
QoL & Tweaks
Performance & Optimization
Mod Addon
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
ECSS 2.1.0 (NeoForge 1.21.1)
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Enhanced Celestials Shader Support

Makes Enhanced Celestials lunar events visible when you're running Iris, Oculus, or any other shader pack.

Shader packs replace Minecraft's vanilla sky rendering, which normally hides the red / blue / gold tint Enhanced Celestials paints on during Blood Moon, Blue Moon, Harvest Moon, Eclipse, Super Moon, and Crimson Moon. This mod draws a fullscreen post-process color tint on top of the shader's output, so lunar events still read clearly no matter which shader pack you use.

Features

  • Works with every major shader pack — BSL, Complementary, SEUS, Bliss, Sildur's, and any other Iris/Oculus-compatible pack. The tint layer sits after the shader's composite, so it isn't wiped by deferred lighting or bloom.
  • Custom datapack moons supported automatically — Horde Moon, Hunter's Moon, Spider Moon, Miner's Moon, Peaceful Moon, Super Baby Zombie Moon, etc. Colors come straight from EC's own client settings, so there's no hardcoded whitelist — if the event exists in EC, this mod will tint for it.
  • In-game config screen with per-event intensity sliders (Blood, Blue, Harvest, Eclipse, Super, Crimson), global color and glow intensity, transition speed, and master toggle. Defaults tuned to address community FLASHBANG / eye-pain reports from earlier versions.
  • Smooth framerate-independent transitions — fade-in / fade-out driven by real wall-clock time, so the ramp looks the same at 30 FPS as it does at 240 FPS.
  • Multiplayer-safe — dedicated servers broadcast the active event to clients via a lightweight sync packet. Admin-only features (debug mode, apply-during-day, test keybind) are locked to ops on remote servers.

Supported Platforms

  • Forge — 1.20.1
  • NeoForge — 1.21.1
  • Fabric — 1.21.1, 1.20.1

Requirements

  • Enhanced Celestials — provides the lunar events themselves. This mod has no purpose without it.
  • A shader loader — Oculus (Forge) or Iris (NeoForge / Fabric). The mod still loads without one, but the tint won't be visible since vanilla already shows EC's sky colors.
  • See each download's Relations tab for version-specific extras (CorgiLib, Data Anchor, Sodium/Embeddium, Fabric API).

Optional

  • Forge / NeoForge: install Configured to enable the in-game "Config" button in the Mods menu.
  • Fabric: install Mod Menu + Cloth Config to open the config screen in-game.
  • Manual editing of config/lunarshaders-client.toml (Forge / NeoForge) or config/lunarshaders.json (Fabric) always works as a fallback.

Known Compatibility Notes

  • Forge 1.20.1: use Embeddium 0.3.31 — Rubidium 0.7.x is incompatible with Oculus 1.8.
  • NeoForge 1.21.1: use Sodium-NeoForge 0.6.x — Iris 1.8+ refuses to load alongside Embeddium on NeoForge.

Bug Reports

Please contact me on Discord: (46v) <--- thats the username. Please include your Minecraft version, loader, the shader pack you're using, and any [LunarShaders] lines from your latest.log.

Credits

  • Author: SIIV
  • Corgi_Taco — for Enhanced Celestials, the mod this is built around
  • IrisShaders and Asek3 — for Iris / Oculus

Screenshots

Gallery

  • Base Profile Screenshot 2026.04.19 - 15.30.23.22.png
    Base Profile Screenshot 2026.04.19 - 15.30.23.22.png Base Profile Screenshot 2026.04.19 - 15.30.23.22.png
  • Base Profile Screenshot 2026.04.19 - 15.30.48.28.png
    Base Profile Screenshot 2026.04.19 - 15.30.48.28.png Base Profile Screenshot 2026.04.19 - 15.30.48.28.png
  • Base Profile Screenshot 2026.04.19 - 15.31.23.43.png
    Base Profile Screenshot 2026.04.19 - 15.31.23.43.png Base Profile Screenshot 2026.04.19 - 15.31.23.43.png

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
1
In stacks

By the numbers

Statistics

~43,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync