Enigma: Scavenger Hunt
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Scavenger hunt, but different.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Enigma
Turn your Minecraft server into a configurable scavenger hunt. Players discover clue items from loot chests and mob drops, redeem them in order at exact world locations, and unlock a final sign-based solution.
Showcase / Demo Video:
https://www.youtube.com/watch?v=mgZRauLlRfc
Short Description
Enigma is a Fabric mod for Minecraft 1.20.1 that lets server admins run mystery events, treasure hunts, and progression-based clue chains without custom maps or command spaghetti.
What Makes It Good
- Configurable clue hunt with ordered progression
- Clues can appear in specific loot tables and mob drops
- Each clue points to exact coordinates and reveals the next message only at the right block
- Duplicate clue pickups are blocked per player
- Final completion can trigger any server command
- Admin commands make it easy to start, stop, reset, reload, test, and distribute clues
How It Plays
- Start the hunt.
- Players explore the world, raid configured structures, and defeat configured mobs.
- Enigma injects clue items into the configured reward sources.
- A clue item shows coordinates and must be used on the exact target block.
- When redeemed, the player receives the next hint in the chain.
- After all clues are redeemed, the player writes the secret phrase on a sign.
- Enigma runs the configured reward command and finishes the puzzle.
Why Server Owners Use It
Enigma is built for live events. It works well for:
- seasonal treasure hunts
- SMP mystery arcs
- community puzzle nights
- admin-run competitions
- lore delivery through exploration instead of chat spam
Admin Control
Available commands:
/enigma start/enigma stop/enigma reload/enigma give <player>/enigma resetAll/enigma setChest <x y z>
The included command set covers both production use and quick testing. You can start an event, hand out the full clue chain to a player, reset progress, or generate a demo chest with a guaranteed clue.
Configurable Systems
Enigma reads its settings from config/enigma/config.json.
You can configure:
- whether the hunt is active
- the final secret phrase
- the reward command
- what happens to the finishing sign
- clue item material, name, and lore
- loot table sources and drop chances
- mob drop sources and drop chances
- the full clue list with coordinates and messages
Built For Real Progression
Enigma tracks which clues each player has:
- received
- redeemed
That means players cannot farm the same clue over and over, and they cannot skip ahead in the sequence. The hunt stays structured even on active multiplayer servers.
Compatibility
| Loader | Minecraft Version |
|---|---|
| Fabric | 1.20.1 |
Fabric API is required.
Default Vibe
Out of the box, Enigma feels like a secret tucked inside your world:
- mysterious clue items
- coordinate-based discovery
- exact-location redemption
- a final phrase hidden behind full completion
It is lightweight, focused, and built around one thing: making exploration feel deliberate.
Why?
I wanted to make a tool to help inexperienced server owners organize scavenger hunts easily. Also, I made this for the Hackcraft Hack Club YSWS!
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