Entity Detectors
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Adds blocks that emit a redstone signal while players or mobs are near
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
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Must be installed on both the client and the server.
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This mod adds two blocks.
The first block emits a redstone signal while players are near; the other block emits a redstone signal while mobs are near.
The detection range of either block can be set to a 2-, 4-, 8-, or 16- block spherical radius; this range can by cycled by activating the blocks.
The mob detector can also be set to only detect one type of entity. This can be done by using a slimeball on an entity (either shift-right-clicking the mob or attacking it with the slimeball) to obtain an Imprinted Slimeball, then using the imprint on the mob detector. A filtered mob detector can be reset to detect all entities by using a regular slimeball on it, or breaking the block.
The blocks check for entities at a default rate of once every 10 ticks; this can be changed in the server config.
See images for recipes
This mod adds two blocks.
The first block emits a redstone signal while players are near; the other block emits a redstone signal while mobs are near.
The detection range of either block can be set to a 2-, 4-, 8-, or 16- block spherical radius; this range can by cycled by activating the blocks.
The mob detector can also be set to only detect one type of entity. This can be done by using a slimeball on an entity (either shift-right-clicking the mob or attacking it with the slimeball) to obtain an Imprinted Slimeball, then using the imprint on the mob detector. A filtered mob detector can be reset to detect all entities by using a regular slimeball on it, or breaking the block.
The blocks check for entities at a default rate of once every 10 ticks; this can be changed in the server config.
See images for recipes
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