Entity Detectors

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Entity Detectors

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Adds blocks that emit a redstone signal while players or mobs are near

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Redstone Improvements
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NeoForge
Minecraft

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Available Platforms

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Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
entitydetectors-1.21.1-4.0.0.0.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

This mod adds two blocks.

The first block emits a redstone signal while players are near; the other block emits a redstone signal while mobs are near.

The detection range of either block can be set to a 2-, 4-, 8-, or 16- block spherical radius; this range can by cycled by activating the blocks.

The mob detector can also be set to only detect one type of entity. This can be done by using a slimeball on an entity (either shift-right-clicking the mob or attacking it with the slimeball) to obtain an Imprinted Slimeball, then using the imprint on the mob detector. A filtered mob detector can be reset to detect all entities by using a regular slimeball on it, or breaking the block.

The blocks check for entities at a default rate of once every 10 ticks; this can be changed in the server config.

See images for recipes

This mod adds two blocks.

The first block emits a redstone signal while players are near; the other block emits a redstone signal while mobs are near.

The detection range of either block can be set to a 2-, 4-, 8-, or 16- block spherical radius; this range can by cycled by activating the blocks.

The mob detector can also be set to only detect one type of entity. This can be done by using a slimeball on an entity (either shift-right-clicking the mob or attacking it with the slimeball) to obtain an Imprinted Slimeball, then using the imprint on the mob detector. A filtered mob detector can be reset to detect all entities by using a regular slimeball on it, or breaking the block.

The blocks check for entities at a default rate of once every 10 ticks; this can be changed in the server config.

See images for recipes

Screenshots

Gallery

  • Detection Display
    Detection Display Filtered Mob Detectors will display what type of mob they are looking for while the player is near the block.
  • Detection Settings
    Detection Settings Detectors can be set to detect within a variable range; Mob Detectors can be set to only detect one type of mob
  • Mob Detector Recipe
    Mob Detector Recipe The default recipe for Mob Detectors requires red nether bricks, redstone, spider eyes, nether quartz, and a slimeball.
  • Player Detector Recipe
    Player Detector Recipe The default recipe for Player Detectors requires cobblestone, redstone, spider eyes, and nether quartz.
  • Player Detector Recipe
    Player Detector Recipe The default recipe for Player Detectors requires cobblestone, redstone, spider eyes, and nether quartz.
  • Mob Detector Recipe
    Mob Detector Recipe The default recipe for Mob Detectors requires red nether bricks, redstone, spider eyes, nether quartz, and a slimeball.
  • Detection Settings
    Detection Settings Detectors can be set to detect within a variable range; Mob Detectors can be set to only detect one type of mob
  • Detection Display
    Detection Display Filtered Mob Detectors will display what type of mob they are looking for while the player is near the block.

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1.7m
Total Downloads
CurseForge
1.7m
Modrinth
~9,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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