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Entity Dialogue
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A highly customizable NPC dialogue system: three dialogue modes, entity actions, portrait animations, cutscenes, and AI-powered conversations.
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# Entity Dialogue
A highly customizable NPC dialogue system for Minecraft that lets you genuinely *talk* to NPCs — story, interaction,
AI-powered free chat, entity actions, portrait animations, and scripted cutscenes.
## Features
- **Three dialogue modes** (switch in-game via config):
- **Boxed**: visual-novel style story screen (dialogue trees / cutscenes / portraits)
- **Frameless Story**: story dialogue as speech bubbles + clickable options in the chat
- **Frameless AI**: talk to NPCs like real people — right-click to select, chat to speak, AI replies in bubbles and
controls the NPC's behavior
- **In-game dialogue tree editor**: visually build branching storylines
- **Entity action commands** `[act:...]`: jump, turn, walk to player, open trade, speak, particles, sounds, and more
- **Portrait animations** `[pf:...]`: 12 effects (fade, bounce, shake, heartbeat…)
- **Cutscene blocks** `[cutscene]`: run timed sequences of entity actions
- **AI integration** (any OpenAI-compatible API, e.g. DeepSeek): the AI roleplays your NPC, reacts with emotions and
actions based on the conversation
- **Single-player friendly**: zero network packets, all local
## How to Use
1. Drop the jar into your `mods` folder (requires NeoForge 21.1.244+, Minecraft 1.21.1)
2. In-game, press `K+L` to open config → Layout tab → pick a **Dialogue Mode**
3. (Optional) Enable AI in the API tab and enter your API key for AI conversations
### Dialogue Modes
| Mode | Right-clicking a villager does | Best for |
|------|-------------------------------|----------|
| Boxed | Opens a story screen | Storytelling, cutscenes |
| Frameless Story | Shows speech bubbles + chat option buttons | Regular quests |
| Frameless AI | Selects the villager; chat to talk | Casual AI chat |
### In Frameless AI
Right-click a villager to select it (a red arrow marks it) → press `T` to open chat → type and send → the AI replies
in a bubble while the villager acts. Right-click again or press `ESC` to deselect.
## Commands (written in dialogue text, hidden at runtime)
**Entity actions** `[act:...]`:
[act:跳跃] jump
[act:看向] turn to face the player
[act:面向玩家] keep facing the player
[act:走向玩家] walk to the player
[act:离开] walk away
[act:交易] open the trade menu
[act:说话:你好] say something
[act:音效:minecraft:entity.villager.ambient] play a sound
[act:粒子:minecraft:heart] spawn hearts
**Portrait animations** `[pf:...]`:
`[pf:淡入] [pf:淡出] [pf:上滑] [pf:下滑] [pf:左滑] [pf:右滑] [pf:弹跳] [pf:下落] [pf:摇晃] [pf:放大] [pf:心跳]
[pf:浮动]`
**Cutscene blocks**:
[cutscene]
跳跃 0.3 ← after 0.3s, jump
看向 0.5 ← after another 0.5s, look
粒子 0.6 minecraft:heart
[cutscene_end]
## Requirements
- Minecraft 1.21.1
- NeoForge 21.1.244+ (no other dependencies)
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