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Entity Information
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ℹ️ Displays entity information on hit with the Information Stick. Useful for debugging and developing.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Runs entirely on the server. Also works in singleplayer.
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Entity Information adds displaying entity information by using the Information Stick. It gives a mod developer an easy way of getting information on an entity, both from the vanilla game and other mods.

The Information Stick may be received by entering the command /informationstick or /ist
After hitting an entity with the stick, various useful information will be sent. It can be used for debugging or developing other mods.
Explanation of variables: (Entity entity = e.getEntity());
Name (1.12): entity.getName();
Name (1.13+): entity.getName().getString();
EntityName: entity.toString().split("\\[")[0];
EntityId: entity.getEntityId();
UUID: entity.getUniqueID();
Position: entity.getPosition().toString().replace("BlockPos{", "").replace("}", "");
isSilent: entity.isSilent();
ticksExisted: entity.ticksExisted;
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Requires the library mod Collective (Fabric) and the Fabric API.
Entity Information adds displaying entity information by using the Information Stick. It gives a mod developer an easy way of getting information on an entity, both from the vanilla game and other mods.
The Information Stick may be received by entering the command /informationstick or /ist
After hitting an entity with the stick, various useful information will be sent. It can be used for debugging or developing other mods.
Explanation of variables: (Entity entity = e.getEntity());
Name (1.12): entity.getName();
Name (1.13+): entity.getName().getString();
EntityName: entity.toString().split("\\[")[0];
EntityId: entity.getEntityId();
UUID: entity.getUniqueID();
Position: entity.getPosition().toString().replace("BlockPos{", "").replace("}", "");
isSilent: entity.isSilent();
ticksExisted: entity.ticksExisted;
------------------
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Entity Information adds displaying entity information by using the Information Stick. It gives a mod developer an easy way of getting information on an entity, both from the vanilla game and other mods.

The Information Stick may be received by entering the command /informationstick or /ist
After hitting an entity with the stick, various useful information will be sent. It can be used for debugging or developing other mods.
Explanation of variables: (Entity entity = e.getEntity());
Name (1.12): entity.getName();
Name (1.13+): entity.getName().getString();
EntityName: entity.toString().split("\\[")[0];
EntityId: entity.getEntityId();
UUID: entity.getUniqueID();
Position: entity.getPosition().toString().replace("BlockPos{", "").replace("}", "");
isSilent: entity.isSilent();
ticksExisted: entity.ticksExisted;
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
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