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Entity-specific Damage Invulnerability
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Allows the setting of a specific entity to be invulnerable to a specific damage type.
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Runs entirely on the server. Also works in singleplayer.
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Damage type invulnerability for an entity can be set with the following command:
/dmginvuln |entities| set |damage_type| |invulnerable|
/dmginvuln @a set fall true - sets fall damage immunity for all players
You can query damage type invulnerability with:
/dmginvuln |entities| get |damage_type|
/dmginvuln @e[type=creeper,limit=1, sort=nearest] get onFire - gets whether the closest creeper is invulnerable to fire or not
Damage type invulnerability for an entity can be set with the following command:
/dmginvuln <entities> set <damage_type> <invulnerable>
/dmginvuln @a set fall true - sets fall damage immunity for all players
You can query damage type invulnerability with:
/dmginvuln <entities> get <damage_type>
/dmginvuln @e[type=creeper,limit=1, sort=nearest] get onFire - gets whether the closest creeper is invulnerable to fire or not
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