Entity Tick Optimizer (ETO)
No reviews yet
Optimizes Entity Ticks, which helps with performance and optimization
Enhances game performance and optimizes resource usage.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Entity Tick Optimizer is a powerful, highly configurable server-side performance mod for Fabric that intelligently throttles entity AI and ticking based on distance to players.
Overview
Instead of ticking every mob at full intensity all the time, Entity Tick Optimizer uses a 4-tier activation system to dramatically reduce server CPU usage in large worlds, mob farms, or high-entity-count servers, while keeping gameplay responsive near players.
Core Features
-
4-Tier Activation System:
- FULL — Normal vanilla behavior (close range)
- REDUCED — AI runs at reduced frequency
- INACTIVE — Very minimal AI + throttled base ticking
- MINIMAL — Physics-only (extremely distant entities)
-
Highly Configurable:
- Separate settings for each mob category (
monster,creature,ambient,water_creature, etc.) - Full per-entity overrides (e.g. make zombies more active than skeletons)
- Adjustable ranges and AI intervals
- Separate settings for each mob category (
-
Smart Lithium Compatibility:
- Automatically disables main throttling when Lithium is detected (recommended)
- Can be forced on if desired
-
Performance Statistics & Commands:
/entitytickoptimizer stats— View detailed throttling statistics/entitytickoptimizer stats reset— Reset counters/entitytickoptimizer reload— Reload config/entitytickoptimizer debug <entityType>— Check activation level of nearby mobs
How It Works
The mod intercepts the main entity ticking loop and applies distance-based rules before entities even begin their normal tick cycle. This is significantly more effective than simple AI skipping for distant mobs.
Additional optimizations are applied via mixins to LivingEntity and Mob for further savings on block checks, base ticking, etc.
Configuration
Edit config/entity-tick-optimizer.json for full control. The config is well-documented and supports:
- Custom ranges for each tier
- Per-entity overrides using entity IDs (e.g.
minecraft:zombie) - Global enable/disable and debug options
Compatibility
- Minecraft 1.21.11
- Fabric Loader
- Works alongside Lithium (recommended to keep default compatibility mode)
- High mixin priority to compete with other optimizers
Note: This is a server-side mod. Clients do not need it.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers