EntityFade

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EntityFade

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Stop seeing the inside of mobs when your camera clips into them.

Mod Loaders
Minecraft

About

Description

EntityFade

Stop seeing the inside of mobs when your camera clips into them.

When a mob gets right up in your face, or your third-person camera slides into one, Minecraft draws the model inside-out. You end up staring at the backs of its faces, mirrored textures and all.

EntityFade fixes that. Mobs that get too close to the camera smoothly turn semi-transparent, and the faces you shouldn't be able to see are simply not drawn.

Features

  • No more inside-out mobs. The part of the model your camera is clipping through disappears cleanly instead of showing a mirrored, inside-out texture.
  • Smooth fade. Mobs fade gradually as the camera gets closer instead of popping in and out. They never vanish completely, so you can still tell what's hugging you.
  • Only kicks in up close. Nothing changes until a mob is within about half a block of the camera. Everything else renders exactly like vanilla.
  • Armor and held items fade too, so nothing is left floating in mid-air.
  • Name tags stay readable.
  • Leaves your inventory alone. The player preview in the inventory screen is never faded.
  • Works in first and third person.
  • Client-side only. Install it on your client. Servers don't need it.
  • No configuration needed. Drop it in and it just works.

How it works

Most mobs are drawn with back-face culling turned off, so both sides of every face get rendered. Normally you never notice, because you only ever see the outside. But once the camera gets inside a model, the front faces are cut away by the camera's near clipping plane, and you see straight through to the back faces on the other side. That's the inside-out view.

When a mob is close to the camera, EntityFade redraws it with back-face culling turned on and a little transparency. The hidden faces are skipped, and the fade softens the moment a body part slips out of view. Mobs farther away are left completely untouched.

Compatibility

  • Works on vanilla mobs, players, and modded mobs that use Minecraft's standard living-entity renderer.
  • Mobs drawn by their own rendering systems (for example, some animation libraries) are not affected.

Known issues

  • Glowing overlays, such as spider and enderman eyes, lose their glow while the mob is faded.
  • Enchantment glint on armor and held items stays at full strength while the rest of the mob fades.
  • Modded models built with inside-out faces may show small gaps when you're pressed right up against them.