Community listing page, reviews may not be monitored by the author.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the client. Works on vanilla servers.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
For beta 1.7.3 and STAPI!
Entity Render Distance
Quick simple mod allowing to change entity render distance.
Client-side only, it also works on server worlds.
Allows for either fixed render distance (calculated in blocks) or multiplying vanilla render distance. It's set in mod options instead of default game options.
- Vanilla entity render distance is dependent on entity size. Bigger entity like cow will be visible from further away than chicken or items.
Also it's stupid to calculate and i don't like it. - Fixed render distance is the same for every entity type, no matter the size. It's set with precise distance.

Notice
This is 100% client-side mod only. It doesn't change mobs logic, so far away mobs will still despawn, no matter the entity render distance.
Compatibility:
Mixins into:
Entity.classintoshouldRendermethodWorldRenderer.classintoaddParticlemethod
Required dependencies
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources