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EnviroMine continuation

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EnviroMine continuation

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Continuation of the Enviromine mod with some changes (but most of all, compatibility with Hbm's Nuclear Tech Mod)

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Type
Mod
License
CC BY NC SA 4.0
Latest Version
1.3.148-Extended-(Life)-Support-Edition-0x01
Authors
CurseForge
Modrinth

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Description

EnviroMine continuation

based on EnviroMine for Galaxy Odyssey by AstroTibs


DEPRECATED

Development is currently suspended.

The latest version of the mod is 1.3.148-FINAL Apart from fixing critical bugs, no more changes are planned


REQUIRES UNIMIXINS

IMPORTANT:

For most things in this mod to work correctly, do the following: Enviromine menu - Custom Editor - Profile settings - default_settings.cfg - Config - Generate Defaults - true

Please note, this is a very long process! may take up to 30 minutes of real time if you are using a large modpack

Physics for blocks is disabled by default!

To use it, go to: Enviromine menu -> Custom editor -> Profile settings -> default_settings.cfg -> general -> Enable Physics -> true,

Differences from the Galaxy Odyssey version:

  • Updated build script, thanks to GTNH!
  • Rewrite Biome temperature system depending on the weather | day/night cycle (github, changelog 1.3.139)
  • Added the ability to change a huge number of hardcoded values
  • Added Compatibility with Hbm's Nuclear Tech
  • Added Compatibility with Hbm's NTM Space (fork)
  • Added Compatibility with Serene Seasons
  • Added Compatibility with Mekanism's gas mask
  • Added Compatibility with thaumcraft leaves
  • Added Hardcore gases option, with it, all gases will become invisible (disabled by default)
  • Added More sanity debuffs
  • Added a bunch of configuration options related to the characteristics of gas poisoning
  • Fixed a bunch of logic errors with gases
  • Fixed a bug where the sound of the gas mask was played even when the game was paused
  • Fixed a bug that caused /envirostat set air didn't work

And MUCH, MUCH more

Credits:

Funwayguy, GenDeathrow, thislooksfun - original mod

AstroTibs - fork of the original mod, this one is based on

GTNH - ExampleMod1.7.10

EnviroMine continuation

based on EnviroMine for Galaxy Odyssey by AstroTibs


DEPRECATED

Development is currently suspended.

The latest version of the mod is 1.3.148-FINAL Apart from fixing critical bugs, no more changes are planned


REQUIRES UNIMIXINS

IMPORTANT:

For most things in this mod to work correctly, do the following: Enviromine menu - Custom Editor - Profile settings - default_settings.cfg - Config - Generate Defaults - true

Please note, this is a very long process! may take up to 30 minutes of real time if you are using a large modpack

Physics for blocks is disabled by default!

To use it, go to: Enviromine menu -> Custom editor -> Profile settings -> default_settings.cfg -> general -> Enable Physics -> true,

Differences from the Galaxy Odyssey version:

  • Updated build script, thanks to GTNH!
  • Rewrite Biome temperature system depending on the weather | day/night cycle (github, changelog 1.3.139)
  • Added the ability to change a huge number of hardcoded values
  • Added Compatibility with Hbm's Nuclear Tech
  • Added Compatibility with Hbm's NTM Space (fork)
  • Added Compatibility with Serene Seasons
  • Added Compatibility with Mekanism's gas mask
  • Added Compatibility with thaumcraft leaves
  • Added Hardcore gases option, with it, all gases will become invisible (disabled by default)
  • Added More sanity debuffs
  • Added a bunch of configuration options related to the characteristics of gas poisoning
  • Fixed a bunch of logic errors with gases
  • Fixed a bug where the sound of the gas mask was played even when the game was paused
  • Fixed a bug that caused /envirostat set air didn't work

And MUCH, MUCH more

Credits:

Funwayguy, GenDeathrow, thislooksfun - original mod

AstroTibs - fork of the original mod, this one is based on

GTNH - ExampleMod1.7.10

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Modrinth
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