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# Epic Fight: BK's Armaments
**Elden Ring combat for Epic Fight.** Hand-made animations, 30 weapons, 13 reforge properties and animated elemental skins.
- **Three combat styles:** two-handed, one-handed and powerstance, each with its own animations.
- **30 weapons:** greatswords, colossal greatswords, curved greatswords, a katana, straight swords and 7 legendaries.
- **A full moveset:** charged heavies with follow-ups, dash and jump heavies, crouch attacks and weapon skills.
- **Reforging:** give a weapon one of 13 properties on a smithing table, with no template needed.
- **255 reforged variants.** Every elemental skin is an animated texture.
---
## Showcase

**Weapon trails.** Elemental weapons swing with a trail of their element. On Irithyll, Bloody, Poisonous, Molten and Dark weapons, and on the Dark Moon Greatsword and Blasphemous Blade, the trail itself can hit and builds up the status.

**Weapon skills.** Weapons come with a weapon skill from BK's Weapon Arts, and the skill takes on the weapon's element.

**Heavy attacks.** Reforged weapons bring their element to heavy attacks. Sacred and Meteoric weapons also fire a projectile.
---
## Three Combat Styles
- **Two-handed:** keep your off hand empty.
- **Powerstance:** hold the same weapon in both hands and swing them together in savage combos.
- **One-handed:** hold anything else in your off hand.
## The Moveset
| Attack | How |
|---|---|
| Auto attack chain | Attack |
| Dash attack | Attack while sprinting |
| Jump attack | Attack in the air |
| **Heavy attack** | Hold Skill, then release |
| **Dash heavy** | Press Skill while sprinting |
| **Jump heavy** | Press Skill in the air |
| **Crouch attack** | Attack after a roll or while sneaking |
| **Weapon skill** | Press Mouse 4 or V (some skills are held) |
**The heavy attack.** Hold to wind up and release to swing. The longer you hold, the more damage, poise damage and stance damage it deals. Hold it to the very end and it releases on its own.
Land a charged heavy and a window opens. Wind up again in time and you flow into a second heavy, a different swing from the first.
Every heavy exists one-handed and two-handed, and some exist in powerstance too.
---
## The Weapons


**Colossal greatswords** are slower, reach further, and every one of their attacks staggers for longer.

**Curved greatswords** have their own moveset. Every tachi from any other mod uses it too.

### Traits
Some weapons carry a trait. Reforging never changes it.
| Trait | Effect | Weapons |
|---|---|---|
| **Cutting** | −1 damage, builds up Bleed | Flamberge, Forked, Bloodhound's Fang, Uchigatana |
| **Heavy** | +1 damage, −4 stamina | Executioner's, Gargoyle's, Hefty Scimitar, Troll Knight's, Watchdog's, Broadsword, all legendaries except two |
| **Light** | −1 damage, +4 stamina | Bastard Sword, Astora, Zweihander, Lothric Knight Sword, Serpent Hunting, Moonknight |
| **Graceful** | −4 stamina; jump attacks stagger for longer | Knight's, Banished Knight's |
---
## Legendary Weapons

Each legendary carries a fixed power and cannot be reforged.
| Weapon | Power |
|---|---|
| Dark Moon Greatsword | Heavy attacks fire a magic projectile; +2 Frostbite build-up |
| Greatsword of the Golden Order | Heavy attacks fire a holy projectile; +1 damage |
| Greatsword of Solitude | +3 damage |
| Ordovis's Greatsword | +20 poise; +1 damage |
| Blasphemous Blade | Banks 50% of damage taken, and your attacks heal 10% of it back (twice as much on heavies); +2 Fire build-up |
| Greatsword of Serpent Hunting | Vacuum Slash: heavy attacks unfurl the blade to its full length; +1 damage |
| Moonknight Greatsword | Banks damage like the Blasphemous Blade; +4 stamina; the Moonknight stance conjures a second blade |
---
## Reforging

Put a weapon on a smithing table with a reagent and it takes that property. No template is needed.
Reforging is never final. Any weapon can go back on the table and become something else, and it keeps its enchantments, name and durability. An Iron Ingot returns it to Simple.
| Property | Reagent | Effect |
|---|---|---|
| Simple | Iron Ingot | +2 damage |
| Sharp | Gold Ingot | +1 damage; Strength I for 1.5 s after a dodge |
| Raw | Netherite Ingot | +1 damage; Strength I for 1.5 s after taking a hit |
| Refined | Diamond | +1 damage; +4 stamina |
| Irithyll | Blue Ice | Builds up Frostbite |
| Bloody | Nether Wart | Builds up Bleed |
| Poisonous | Vine | Builds up Poison |
| Molten | Blaze Powder | Builds up Fire |
| Dark | Wither Skeleton Skull | Builds up Dark |
| Sacred | Nether Star | Heavy attacks fire a holy projectile |
| Meteoric | Amethyst Shard | Heavy attacks fire a magic projectile |
| Occult | Rotten Flesh | Banks 50% of damage taken, and your attacks heal 10% of it back (twice as much on heavies) |
| Glintstone | Lapis Lazuli | The blade grows while a heavy charges and strikes at full length (13 weapons) |
Frostbite, Bleed, Poison, Fire and Dark are new status effects that build up hit by hit, as in Elden Ring. The plain Colossal Greatsword is the one weapon that cannot be reforged. Reagents can be changed in the config, and JEI shows every recipe.

**Every elemental skin is animated,** so a Molten Claymore and an Irithyll Claymore look nothing alike.
---
## Some Notes
- **Movement and reactions:** new jumps, falls, landings and stagger animations, whatever you are holding.
- **Made by hand:** every animation was built in Blender. None were taken from Elden Ring; each was studied frame by frame and rebuilt.
- **Both views:** the animations are made to feel right in first person as well as third person.
## Coming Soon
Greataxes are next, followed by colossal weapons, greatspears, heavy thrusting swords, spears, thrusting swords and axes.
---
## Requirements
| | Forge | NeoForge |
|---|---|---|
| Minecraft | 1.20.1 | 1.21.1 |
| Epic Fight | 20.14 or newer | 21.17 or newer |
| BK's Poise & Stance | 4.1 or newer | 4.1 or newer |
| BK's Weapon Arts | 1.1 or newer | 1.1 or newer |
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