Epic Fight:BK's Armaments
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Adds elden ring movesets and also weapons
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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EPIC FIGHT: BK'S ARMAMENTS
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Requires Epic Fight and BK's Poise & Stance.
This is an epic fight animation/weapons mod.
Animations were specifically made to those who love Elden Ring combat(in other words frame identical to those in game)
there 3 styles of combat:two-handed,one-handed,powerstance(two weapons)
currently only greatswords;next weapon is katana
If you know the rhythm of a greatswords in Elden Ring, you would know how
these weapons would play.
There are 100+ greatswords models, and every one of them carries three complete fighting
styles that change the instant you change what is in your hands.
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THE THREE STYLES
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TWO-HANDED
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Empty your offhand and you would enter classic twohanded greatsword style from elden ring.
Four auto attack chain
Dash auto
Dash heavy(press skill during run)
Jump attack
Jump heavy(press skill during jump)
Heavy attack(hold skill,depending on a charge there would be different damage,poise damage and stance damage)
Crouch attack(new attack that can be executed after roll or in sneak)
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ONE-HANDED - when your off-hand is busy
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Put anything in your off-hand - a shield, a torch and enter onehanded style from elden ring.
Four auto attack chain
Dash auto
Dash heavy(press skill during run)
Jump attack
Jump heavy(press skill during jump)
Heavy attack(hold skill,depending on a charge there would be different damage,poise damage and stance damage)
Crouch attack(new attack that can be executed after roll or in sneak)
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POWERSTANCE - put a greatsword in each hand and enter onehanded style from elden ring.
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Three auto attack chain(powerstance)
Dash auto(press skill during run;shared with onehanded)
Dash heavy(powerstance)
Jump attack(shared with onehanded)
Jump heavy(press skill during jump;shared with onehanded)
Heavy attack(hold skill,depending on a charge there would be different damage,poise damage and stance damage;shared with onehanded)
Crouch attack(new attack that can be executed after roll or in sneak;powerstance)
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THE HEAVY ATTACK
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Hold to wind up, release to swing. The longer you hold it, the harder it
lands - and holding it to the very end lets it go on its own.
Land a charged heavy and a window opens: start winding up again quickly enough
and you flow straight into a SECOND heavy, a different swing from the first.
There is a heavy for every situation, and each is its own animation:
Standing heavy The charged swing, and its follow-up
Dash heavy Thrown out instantly at a sprint, no wind-up
Air heavy Thrown out instantly in the air, no wind-up
All of them exist in one-handed and two-handed and some are even in powerstance.
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ENERGY ARCS
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Holy and Magic weapons, and all four legendaries, throw an arc of energy on
every heavy attack. It cuts through everything in its path and opens up as it
travels.
Two-handed heavies throw a horizontal arc
One-handed first heavy throws vertical - its follow-up throws horizontal
Air slams throw vertical
Powerstance air slam throws TWO arcs that cross into an X downrange
Dash heavies throw nothing
How long you wound up decides how big the arc comes out.
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REFORGING
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Put a greatsword on a smithing table with a reagent and it becomes that
property. No template needed. Every property has its own animated texture, so a
Fiery Claymore and a Frosty Claymore are visibly FAR different weapons.
Simple Iron Ingot the default
Sharp Gold Ingot rewards dodging
Raw Netherite Ingot rewards taking a hit
Refined Diamond more stamina to spend
Frosty Blue Ice builds Frostbite(new status effect)
Bloody Nether Wart builds Bleed(new status effect)
Poisonous Vine builds Poison(new status effect)
Fiery Blaze Powder builds Fire(new status effect)
Dark Wither Skeleton Skull builds Dark(new status effect)
Holy Nether Star heavy attacks throw a holy arc
Magic Amethyst Shard heavy attacks throw a magic arc
Occult Rotten Flesh banks the damage you take, and heals it
back through your attacks
Reforging is not a one-way door. Any weapon can go back on the table and
become something else, and it keeps its enchantments, name and durability.
Iron Ingot takes it back to plain.
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THE WEAPONS
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Nine greatswords you can reforge:
Lordsworn's, Knight's, Banished Knight's, Bastard Sword, Claymore,
Executioner's, Flamberge, Forked, Gargoyle's
Some do carry a trait that reforging never changes:
Cutting Forked, Flamberge
Piercing Claymore
Heavy Gargoyle's
Four legendaries:
Dark Moon Greatsword Power of the Dark Moon
Greatsword of the Golden Order Power of the Golden Order
Greatsword of Solitude Power of Solitude
Ordovis's Greatsword Power of the Crucible
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ALSO INCLUDED
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A replacement set of Epic Fight movement and reaction animations - jumps,
falls, landings, and stagger / hit reactions - that apply whatever you are
holding,also same changes to attributes were made.(to make animatios more elden ring a like)
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Animations
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All animations where made in blender by hand;no animation was taken from Elden Ring,
all were examined frame by frame and composed into an animations
Also animations were made to be felt great not only in thrid person but also in first
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COMPATIBILITY
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Minecraft 1.20.1 / Forge
REQUIRED Epic Fight 20.14+
REQUIRED BK's Poise & Stance 3.0+
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