Epic Fight - EDP (Extended Datapacks)

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Epic Fight - EDP (Extended Datapacks)

By Sleys

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Allows you to add Passive Skills to categories in datapacks, as well as use SkillDatakeys in Styles, Charged Attakcs and a few other things.

Mod Loaders
Minecraft

About

Description

Extended Datapacks (EDP) is an extension for Epic Fight Mod that expands its data-driven capabilities.

It provides additional systems for creating combat mechanics, skills, animations, visual effects, and gameplay logic through datapacks, resourcepacks, and JSON-based configuration.

✨ What does Extended Datapacks add?

Expands Epic Fight with systems such as:

  • 🔑 Skill Datakeys with boolean, integer and float values
  • ⚔️ Charged Attacks
  • 🎬 Advanced Animation Registry & Configuration
  • 🗡️ Animation Time Events
  • 🧩 Animation Properties & Attack Phases
  • 🎨 Advanced Swing Trails
  • 👁️ Shader Effects & Overlays
  • 🧍 Weapon Models per Style
  • 🧙 Innate Skills
  • 📦 Data-driven Skill Builder extensions
  • 🗂️ Weapon Categories
  • 🔄 Animation Virtualization
  • 🤝 Third-party integrations

And more systems are continuously being added.

For complete documentation and examples, see the Wiki.

📖 Open the Extended Datapacks Wiki ↗

📌 Requirements

Dependency Compatibility Notes
Epic Fight Mod Required Core dependency
Lazy Utilities Pre-v2.0 Legacy library
SL Library / SLM Post-v2.0 Current library modules
Weapons Of Miracle Optional Enables WoM-related Passive & Innate Skill utilities
Combat Evolution Optional Enables JSON Execution Animation Registry

  Always check the documentation for the specific version you are using.

🧭 Development

Extended Datapacks is currently in the v2.5 development cycle.

The current development focus is:

Innate Skills II & Payloads

Including:

  • Data Packets
  • Arithmetic & Logical Instructions
  • String Instructions
  • Numeric & String Comparators
  • Conditional Data Innate Skills
  • Sequential Innate Skills
  • Combo Innate Skills
  • Per Combo Innate Skills
  • Conditional Holdable Skills
  • Animation Data Events
  • Entity Pairing
  • Animation Process Events
  • Additional Animation Events

Once this development cycle is complete, major feature development will be temporarily frozen while the project focuses on maintenance, fixes, and stability.

For the detailed development roadmap:

🗺️ View the Development Roadmap ↗