Epic Fight - Give Me a Sanji

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Epic Fight - Give Me a Sanji

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Allows you to use the "Epic Sanji By Reascer"  moveset in Epic Fight 1.20.1  in the version of Epic Fight where it is incompatible.

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Type
Mod
Latest Version
GMA-EpicSanji-2.2-1.20.1+[Forge].jar
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About

Description

This small mod allows you to use the "Epic Sanji By Reascer" moveset in Epic Fight 1.20.1  in the versions of Epic Fight where it is incompatible.

Important:

  • "Legacy" is now for Epic Fight 20.9.7↓ and those without that prefix are for Epic Fight 20.10.2↑ 
  •  the file name is "gma_epic_sanji" it is for Epic Fight 20.12.4↑
  •  If it ends in "universal" it is compatible with EF9, 10, 11 and 12.

Usage (Information valid only for Lazy Utilities 2.5 or higher):

You need to create the folder in your .minecraft "lazy_utilities/epicfight" or let this mod create it. (.minecraft/lazy_utilities/epicfight)

Add the "Epic Fight - Epic Sanji" mod by Reascer there...

If you decided to add the file after the folder was created automatically, you will have to restart the game, so it is better to create the folder and add the file there.

After all that, this will allow THIS MOD (Lazy Utilities) to use it as a portable library. If you DON'T, this mod (GMA: Epic Sanji) will not work correctly although you can still use it.

After this, a screen similar to the previous versions will appear, only now there are only 2, when everything is fine or when the file is missing.

When everything is going well: This means that everything SHOULD work fine!

description_184d71d9-5dd2-47d7-b3c2-37062267b84a.png

After this, it's always good to confirm that everything is okay. Look at your resources and you should see something like this:

description_fb462004-6bb1-46c8-80e6-04d2ab03333c.png

When you are missing a file: This screen will appear if you haven't installed the corresponding file.

Or if you've changed the file extension, modified internal files, and, if it's a .jar file, deleted the mods.toml file.

This indicates that the file to be manipulated doesn't exist or wasn't recognized, and therefore the mod won't be able to perform its functions or run animations.

remember the portable dependency goes in ".minecraft/lazy_utilities/epicfight" folder

description_07cc81a8-a9d3-46d9-a506-149aa8f6ea3f.png

Usage (Information valid only for Lazy Utilities 2.1.6 or higher and less than or equal to 2.4):

As these functions are legacy, expand here to see more.

Once this mod and its "Lazy Utilities" dependency are installed, a folder will be created in your "mods" folder.

"Lazy Utilities/epicfight"

Add the "Epic Fight - Epic Sanji" mod by Reascer there...

This will allow THIS MOD (Lazy Utilities) to use it as a portable library. If you DON'T, this mod (Give Me A Sanji) will not work correctly although you can still use it.

You can add the file to the (mods\Lazy Utilities\epicfight) folder even within the game; just remember to run the corresponding command to restart the mod, but be aware that this can be performance-intensive and ineffective in some cases.

Once you start the game: If this is your first time loading the mod or the mod's configuration has changed because you've added or removed files, you'll see this tab. Let me explain what each one does...


When everything is going well:
This means that everything SHOULD work fine, if it fails the problem is beyond my control, but there are solutions, just look below...

description_184d71d9-5dd2-47d7-b3c2-37062267b84a.png

Since "everything is fine," it's a good idea to confirm the loading order of the resource packs, as if they are incorrect, this mod won't work properly.

Since there are two ways to operate, here is an example of what the order should be.

Incorrect Correct 
description_a9593826-02af-4cfb-86c0-5e4349151b7e.png description_91fe8f31-cc8d-489f-a84b-3201e9b68429.png
Incorrect Correct
description_282c9a59-c212-4777-94dd-7c7bf58941f8.png description_6940f584-5801-4194-b86d-25b563b4b70b.png

And the mod should look like this, in the mods tab...

description_e50b0946-fca3-4fe4-8802-62294ebfac64.png

When you are missing a file: This screen will appear if you haven't installed the corresponding file.

Or if you've changed the file extension, modified internal files, and, if it's a .jar file, deleted the mods.toml file.

This indicates that the file to be manipulated doesn't exist or wasn't recognized, and therefore the mod won't be able to perform its functions or run animations.

description_07cc81a8-a9d3-46d9-a506-149aa8f6ea3f.png

When it fails, but can be fixed: This screen appears if a file is invalid due to being written incorrectly. Typically, when a write fails, the file is emptied and deleted. If you click the button on the left, it will allow you to restart the builder. This allows you to rewrite the files, including the empty file and ignoring previously written files, making the restart process take less time than the initial load.

This error usually occurs if something is compromising your disk's write speed.

description_de79e256-d2c0-4fb2-ad44-965c33f301a6.png

When the mod fails, serious: This means that during the execution process of the mod the system failed, this is usually accompanied by an Exception, therefore the continue button will not appear to you because the game has crashed during loading, in this case I am simply testing that is why the button appears.

description_2454441f-5031-4dae-9cee-18f4634f1675.png

Additional concepts:  If you choose to add the file before opening the game, nothing happens. You can run the following command:
"/lazy-utilities epicfight-utilities addons-client build"

If you want, you can run this command, which is more precise: "/lazy-utilities epicfight-utilities addons-client rebuild"

This will relaunch the mod once the process completes and the resources haven't been reloaded. Do this yourself using F3+T.

Use and testing:

Additions:

Adds a passive skill book, "Conqueror's Haki," which deals 10 damage in a wide area and knocks back enemies hit. It is cast by crouching and using an item (right-click). It can only be cast at full stamina and consumes half of that stamina.

Adds a guard-type skill book, "Armament Haki," which allows the player to enter an Armament Haki state.

"Cast": The skill will be cast while in a standby state and does not consume time or lifespan. The skill will listen for damage to the player or another entity to enter the "active" state.

Active: The ability reduces all damage dealt to the player by 50% and increases all damage dealt by the player by 50%. If the player is hit, it will generate dark particles around the hit entity or the player, and hits will have an extra sound.

Cooldown: The ability goes on cooldown and cannot be recast, nor can it enter the "Cast" state. Once the cooldown ends, the ability can be recast.

The previous books can be found in sunken ships or underwater ruins, so explore the ocean!

Attack Moveset
It also adds Epic Sanji's set of attacks and the innate ability "Diable Jambe", where the player's hits burn enemies, and the player's leg will be engulfed in fire particles.

The Developer speaks:

Is this mod a Port?

No, this mod does not qualify as a port because:

-It does not reuse or modify the original source code.

-It does not rely on the original animations or assets internally.

-It does not distribute any code/assets from the original work.

-It requires the original file as a dependency (as a portable library if it exists on your system).

What it actually does:

-Reads resources dynamically only if the original file is present on the system.

-Wraps/adapts those resources without embedding them.

-Executes its own independent code (no direct inheritance from the original).

Why are the sounds, particles and effects different?

That's a good question!

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