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Epic Fight - Novum
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Epic Fight QoL additions + Iron's Arms 'n Artifice compat + new poise system
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Epic Fight addon for some QoL features as well as animation correction and blending with Iron's Arms 'n Artifice, Azurelib, Geckolib, as well as adding a new poise system
Features:
- (new) Poise global compat system: instead of individual dedicated stagger/stun mechanics for each armor piece, the poise system is auto applied and its value depends on armor points, more armor points mean more stun resistance, weapons also have a poise damage value determined by a damage/attack speed relation % formula so heavier weapons stagger/stun more, after breaking the poise bar a damage effect related to poise damage and actual attack damage of the weapon will be applied, entities with a broken poise bar will also enter a grace period that will avoid receveing further poise damage (5-10 seconds for mobs and 15-20s for players) (inspired by BK's Poise system but Novum is way simpler, just small change)
- (new) AzureLib and GeckoLib armors now have proper compat rendering for Epic Fight models, it works by targeting the broken model part and it can add a bit of cost to render (this was inspired also by tmfritz_ Iron Spells x Epic Fight mod, while novum adds a global layer it does not contain dedicated support so I do recommend using it alongside tmfritz_'s mod for a better result)
- (new) Auto perspective switch for specific cases based on player view rather than camera position
- Vanilla melee damage nerfed (configurable from 0.1 to 1 multipliers), now there is actually a reason to use Epic fight over vanilla almost always.
- Auto switch vanilla player rendering pose holding tagged items (Iron's guns in this case)
- Auto switch that actually works between combat and mining mode (works with epic fight own item declarations for such items, meaning= sword-combat, pickaxe=disable combat)
- Auto switch for third person camera when entering combat mode (works with shoulder surfing 5.X+ versions)
- And that's it
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