Epic Monster

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Epic Monster

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Add more exciting monsters to vanilla Minecraft.

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Description

Epic Monster

Add more exciting monsters to vanilla Minecraft.

Features

Entity Description
Bomber A TNT‑possessing zombie that can place explosives on walls blocking its path. It will detonate after 4 seconds, creating a new passage for itself to keep advancing. The Bomber also automatically retreats when it detects an active TNT within 12 blocks.
Horn Blower This zombie variant listens for player footsteps. After detecting movement within 60 blocks (up to 51 blocks for sprinting, 42 for walking and 24 for sneaking), the Horn Blower closes in on a target within 32 blocks, blows its horn (2 seconds) and summons all friendly mobs up to 128 blocks away to attack the player.
Rocket Creeper A flying creeper that first ascends vertically for 1.5 seconds while emitting flame particles, then dives towards the target at high speed. On impact it explodes with a radius of 3.5 blocks and instantly locks onto any attacker.
Digger An underground zombie that burrows beneath the ground. It emerges when close to its target or after a 15‑second surface fight. The Digger then automatically returns underground, repeating this cycle. Its particle effects simulate soil and dust when digging.

Installation

  1. Download the compiled JAR from the releases page or build it yourself (see Build section).
  2. Place epicmonster-<version>.jar into your Forge mods folder:
    • %appdata%\.minecraft\mods on Windows, or
    • ~/.minecraft/mods on macOS/Linux.
  • Start Minecraft with a matching Forge version (the mod is compiled for the current release of 1.21). The new entities should appear in creative mode under Spawn Eggs and can also be spawned via /summon commands.

Build from Source

The project uses Gradle. To compile, run:

./gradlew build
# or on Windows
gradlew.bat build

The JAR will be located at build/libs/epicmonster-<version>.jar.

Configuration

The mod uses a Forge configuration file that can be edited to customize the Horn Blower's summoned entities. The config file is generated on first run and located in the config/ directory as epicmonster.toml. Example entry:

[horn_blower]
# List of entity IDs the Horn Blower can rally.
affected_entities = [
  "minecraft:zombie",
  "minecraft:skeleton",
  "minecraft:spider",
  "minecraft:creeper",
  "minecraft:enderman",
  "minecraft:witch",
  "epicmonster:bomber",
  "epicmonster:horn_blower",
  "epicmonster:rocket_creeper",
  "epicmonster:digger"
]

Feel free to add or remove entity IDs. After editing, reload the config with /reload in game or restart the server.

In‑Game Usage

  • Spawn Eggs – Each monster comes with a dedicated spawn egg accessible from creative mode. Use them to drop the entity at any location.
  • Summon Commands – Example:
    /summon epicmonster:horn_blower ~ ~1 ~ {Health:20f}
    
    You can replace the entity ID with any of the four variants.

Resources

The assets are bundled in src/main/resources/assets/epicmonster. They include:

  • Models (models/entity/*.json) and textures for each monster and its spawn egg.
  • Language files: lang/en_us.json and zh_cn.json.
  • Data pack for entity spawns, placed under data/epicmonster/forge/biome_modifier/add_monsters.json.

Credits

  • Core mod structure inspired by the official Minecraft Forge tutorials.
  • All assets are original or modified from publicly available sources compliant with Minecraft's EULA.

Happy hacking and may your farms be protected from the epic monsters!

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