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EpicQuestDungeoning
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Load custom dungeon schematics from config, let players pick a dungeon via GUI, enter through a portal block, and return to spawn. Supports .schem/.nbt, structure protection, and full JSON configuration.
Introduces new dimensions with unique biomes, resources, and challenges.
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Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
EpicQuest Dungeoning lets pack authors and server owners load custom dungeon structures from config and send players into them through a simple portal flow — no coding required.
Export builds with WorldEdit or structure blocks, drop them in a folder, edit one JSON file, and players can pick a dungeon, step on a portal block, explore, and return to spawn when they’re done.
Features
- Dungeon selection GUI — preview images, descriptions, confirmation dialog, and per-player dungeon selection.
- Configurable portal block — step on any block ID to enter your selected dungeon.
- Shared void dimension — all dungeons live in
epicquest_dungeoning:dungeons, spaced along the X axis so large schematics do not overlap. - Schematic support — vanilla structure
.nbtand WorldEdit Sponge.schem(v1/v2/v3). - Return to spawn — inventory button returns you to your bed / respawn anchor / world spawn (not the nether portal).
- Teleport charge — particles and sounds while entering or returning; configurable duration; interrupted by movement or damage; bypassed in creative.
- Live config reload — edit
dungeons.jsonand open/dungeon selectto pick up changes without a full server restart. - Reload progress bar — real per-step loading overlay when selecting, reloading, or resetting dungeons.
- Reset all dungeons — reload every schematic from disk (cooldown-gated; creative bypass).
- Structure protection — optional block-break / block-place protection inside dungeons.
- Fall damage immunity — optional short immunity after returning from a dungeon.
- One-shot trial spawners — trial spawners placed in schematics fire once per dungeon reset.
Player flow
- Run
/dungeon select(or/dungeons select) and choose a dungeon. - Stand on the configured portal block until the teleport charge completes.
- Explore the dungeon. Use the return button in your inventory to go back to spawn (also charged).
- Operators can use Reset All Dungeons on the selection screen to wipe and reload every schematic.
Author setup
On first launch the mod creates:
config/epicquest_dungeoning/ dungeons.json schematics/ images/
- Drop
.nbtor.schemfiles intoschematics/. - Add dungeon entries to
dungeons.json(id, name, description, schematic filename, spawn point). - Optional: add preview PNGs to
images/and reference them with"image": "preview.png". - Run
/dungeon selector/dungeon reloadto load changes — no restart required for list updates.
Example dungeon entry

Spawn coordinates are relative to each dungeon’s placement origin by default (1st dungeon at X=0, 2nd at X=10000, etc.). Set "absolute_position": true to use world coordinates directly.
Configuration (dungeons.json)
| Field | Description |
|---|---|
teleport_block |
Block ID for the entry portal (e.g. minecraft:emerald_block) |
return_button_item |
Item icon for the inventory return button |
return_cooldown_minutes |
Cooldown between returns (default 20) |
reset_cooldown_minutes |
Cooldown between reset-all (default 60) |
teleport_charge_seconds |
Charge duration before enter/return teleport (0 = instant; creative bypasses) |
protect_structures |
Prevent breaking/placing blocks in dungeons |
return_fall_damage_immunity |
5 seconds of fall immunity after returning |
Commands
/dungeon select— open the dungeon picker (reloads config + schematics with progress bar)./dungeon return— return to spawn from inside a dungeon./dungeon list— show active dungeon IDs and the config file path in use./dungeon reload— (op) reload config, clear non-player entities in the dungeon dimension, and preload schematics.
Each dungeon spawn uses relative coordinates to the schematic placement origin by default. Set "absolute_position": true for raw world coordinates. Spawn Y respects your configured value (with a safe fallback only if that spot is not standable).
Requirements
- Minecraft: 1.21.1
- Loader: NeoForge
Designed for adventure packs and RPG servers that want instanced dungeon content without writing custom dimension code.
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