Equipment Weight

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Equipment Weight

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Adds a weight system for equipment.

Adventure/Exploration
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Fabric
Minecraft

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Type
Mod
License
MIT License
Latest Version
equipment-weight-3.0.0.jar
Authors
CurseForge
Modrinth

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Description

Equipment Weight

This mod adds a weight system for equipment.

This mod is an API for mod and data pack authors. It does nothing on its own.

Implementation

The ratio of the two new entity attributes generic.equipment_weight and generic.max_equipment_weight is compared to a configurable list of values. When the ratio is equal or greater than one of the values the corresponding status effect is applied. Only one status effect will be applied.

The default attribute values are:

  • 0.0 for generic.equipment_weight
  • 10.0 for generic.max_equipment_weight

Configuration

The server config contains a map of float values to strings. The strings should be valid identifiers for status effects. Invalid strings are ignored.

Example

"weight_effects": {
    "0.2": "minecraft:strength",
    "0.5": "minecraft:haste",
    "0.4": "minecraft:regeneration",
    "1.0": "minecraft:glowing"
}

Using this config and the default value for generic.max_equipment_weight a LivingEntity with a generic.equipment_weight of 5.0 would be affected by the "Haste" effect. Changing the value of generic.equipment_weight to 3.0 would remove the "Haste" effect and apply the "Strength" effect

Equipment Weight

This mod adds a weight system for equipment.

This mod is an API for mod and data pack authors. It does nothing on its own.

Implementation

The ratio of the two new entity attributes generic.equipment_weight and generic.max_equipment_weight is compared to a configurable list of values. When the ratio is equal or greater than one of the values the corresponding status effect is applied. Only one status effect will be applied.

The default attribute values are:

  • 0.0 for generic.equipment_weight
  • 10.0 for generic.max_equipment_weight

Configuration

The server config contains a map of float values to strings. The strings should be valid identifiers for status effects. Invalid strings are ignored.

Example

"weight_effects": {
    "0.2": "minecraft:strength",
    "0.5": "minecraft:haste",
    "0.4": "minecraft:regeneration",
    "1.0": "minecraft:glowing"
}

Using this config and the default value for generic.max_equipment_weight a LivingEntity with a generic.equipment_weight of 5.0 would be affected by the "Haste" effect. Changing the value of generic.equipment_weight to 3.0 would remove the "Haste" effect and apply the "Strength" effect

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