Eshan's Missile Mod
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Eshan's Missile Mod introduces modular missiles, warheads, radar, and a missile programmer to Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Introducing Eshan's Missile Mod! You build multi-block missiles from blocks, set a target, and launch them. Flight is physics-based: thrust, fuel, mass, drag, and gravity all matter. Higher tiers give you more range, better maneuvering, and bigger explosions.
Watch me launch a missile!
Quick start
- Stack thruster (bottom), 1–5 tanks, warhead or seeker head (top). Same facing on all parts.
- Upgrade thruster/tank tiers with nozzles and fuel cores (right-click or apply using a dispense facing the block).
- Place the missile programmer touching the missile stack and set X/Y/Z and frequency.
- Place radar if you want threat tracking and set frequency for whitelisting missiles.
- Redstone input at the thruster or press launch in the missile programmer.
Features
- Modular missile stacks (1–5 tanks, mixed tank tiers ok)
- Tier upgrades: Copper / Iron / Steel / Netherite
- Warheads: HE tiers + incendiary, cluster, cluster incendiary, nuclear
- IR seeker head for homing missiles
- Missile programmer with target coords and frequency (friendly ID for radar)
- Radar: FE-powered scan, redstone/comparator output (redstone = range, comparator = # of missiles detected) with optional Create Display Link integration
- Physics flight: climb, guidance, terminal corrections
- VLS cell detection for sealed vertical launches
- Custom explosions, craters, shrapnel
- Positional audio (launch, motor, incoming warning, blast) for realism

Commands
/emm give wand
/emm spawn <type> <x> <y> <z> [count] [spacing_ticks]
/emm missiles list
/emm missiles clear
/emm doRadarChunkRendering <true|false>
/emm radarChunkRadius <0-5>
/emm guidanceLogging <true|false>
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