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Eshan's Missiles

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Eshan's Missiles

By eshanbOwner

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Introducing Eshan's Missile Mod! You build multi-block missiles from blocks, set a target, and launch them. Flight is physics-based!

Mod Loaders
Minecraft

About

Description

Banner

Introducing Eshan's Missile Mod! You build multi-block missiles from blocks, set a target, and launch them. Flight is physics-based: thrust, fuel, mass, drag, and gravity all matter. Higher tiers give you more range, better maneuvering, and bigger explosions.

Watch me launch a missile!

Quick start

  1. Stack thruster (bottom), 1–5 tanks, warhead or seeker head (top). Same facing on all parts.
  2. Upgrade thruster/tank tiers with nozzles and fuel cores (right-click or apply using a dispense facing the block).
  3. Place the missile programmer touching the missile stack and set X/Y/Z and frequency.
  4. Place radar if you want threat tracking and set frequency for whitelisting missiles.
  5. Redstone input at the thruster or press launch in the missile programmer.

Features

  • Modular missile stacks (1–5 tanks, mixed tank tiers ok)
  • Tier upgrades: Copper / Iron / Steel / Netherite
  • Warheads: HE tiers + incendiary, cluster, cluster incendiary, nuclear
  • IR seeker head for homing missiles
  • Missile programmer with target coords and frequency (friendly ID for radar)
  • Radar: FE-powered scan, redstone/comparator output (redstone = range, comparator = # of missiles detected) with optional Create Display Link integration
  • Physics flight: climb, guidance, terminal corrections
  • VLS cell detection for sealed vertical launches
  • Custom explosions, craters, shrapnel
  • Positional audio (launch, motor, incoming warning, blast) for realism

IR Missile

Commands

/emm give wand

/emm spawn <type> <x> <y> <z> [count] [spacing_ticks]

/emm missiles list
/emm missiles clear

/emm doRadarChunkRendering <true|false>
/emm radarChunkRadius <0-5>
/emm guidanceLogging <true|false>

Banner

Introducing Eshan's Missile Mod! You build multi-block missiles from blocks, set a target, and launch them. Flight is physics-based: thrust, fuel, mass, drag, and gravity all matter. Higher tiers give you more range, better maneuvering, and bigger explosions.

Watch me launch a missile!

Quick start

  1. Stack thruster (bottom), 1–5 tanks, warhead or seeker head (top). Same facing on all parts.
  2. Upgrade thruster/tank tiers with nozzles and fuel cores (right-click or apply using a dispense facing the block).
  3. Place the missile programmer touching the missile stack and set X/Y/Z and frequency.
  4. Place radar if you want threat tracking and set frequency for whitelisting missiles.
  5. Redstone input at the thruster or press launch in the missile programmer.

Features

  • Modular missile stacks (1–5 tanks, mixed tank tiers ok)
  • Tier upgrades: Copper / Iron / Steel / Netherite
  • Warheads: HE tiers + incendiary, cluster, cluster incendiary, nuclear
  • IR seeker head for homing missiles
  • Missile programmer with target coords and frequency (friendly ID for radar)
  • Radar: FE-powered scan, redstone/comparator output (redstone = range, comparator = # of missiles detected) with optional Create Display Link integration
  • Physics flight: climb, guidance, terminal corrections
  • VLS cell detection for sealed vertical launches
  • Custom explosions, craters, shrapnel
  • Positional audio (launch, motor, incoming warning, blast) for realism

IR Missile

Commands

/emm give wand

/emm spawn <type> <x> <y> <z> [count] [spacing_ticks]

/emm missiles list
/emm missiles clear

/emm doRadarChunkRendering <true|false>
/emm radarChunkRadius <0-5>
/emm guidanceLogging <true|false>

Demo's