EternalCombat
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⚔ Something more than just combat logging for Minecraft!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Focuses on or is balanced for player versus player combat and competition.
Emphasizes combat mechanics and fighting gameplay.
Includes tools and features for server management.
Paper is a fork of Spigot that adds its own plugin API on top of the Bukkit API. All Spigot plugins are compatible with paper, not all paper plugins are compatible with Spigot.
Spigot is a popular software for running dedicated servers that can load Plugins created with the Bukkit API.
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EternalCombat requires PacketEvents plugin to work.
You can download it from here
EternalCombat 2.0 has been tested on Minecraft versions 1.17.1 to 26.1.2, but it should work seamlessly on most other versions too. If you run into any compatibility issues, please let us know in the Issues tab. The plugin requires Java 21 or later, so ensure your server is ready. Ready for action? Install EternalCombat and dive in now!
How Does EternalCombat Work?
Take your server’s PvP experience to epic heights with EternalCombat 2.0! Our robust combat logging system ensures fair, heart-pounding battles that keep players on their toes. Here’s a rundown of what makes it stand out:
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Combat Logging
No more dodging fights by logging out! Once players are in combat, they’re committed until the showdown ends. Watch it in action:

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Customize combat experience Add custom effects to players in combat or death. Everything should be configurable and user-friendly:

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Spawn Protection (Configurable)
Stop players from fleeing to safety! Block access to spawn or safe zones during combat – tweak it to fit your server’s rules. See how it works:

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Crystal PvP support
Engage in intense Crystal PvP battles without worrying about players logging out mid-fight! EternalCombat keeps everyone in the game until the last anchor hit. Check it out:
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Fully Customizable Combat
Tailor the combat experience to your liking with a ton of options! From disabling elytra to setting drop rates for defeated players, you’re in control. Here’s what you can tweak:Feature Description Elytra & Inventory Disable elytra or inventory access during combat. Commands Whitelist or blacklist specific commands in combat. Damage & Projectiles Customize damage causes and projectile tagging settings. Ender Pearls Add cooldowns to pearl usage in fights. Block Placement Enable or disable block placement during combat. Drop Rates Set a percentage of items dropped by defeated players. Temporary Effects Apply special effects to players in combat for added intensity. And More! Dive into the config for even more fine-tuning options!
Curious for more? Check out our quick and exciting YouTube presentation here to see EternalCombat in full swing and learn why it’s a game-changer for your server!
Permissions for EternalCombat
Control who can use EternalCombat’s powerful features with these permissions:
| Permission | Description |
|---|---|
eternalcombat.status |
Check a player’s combat status with /combatlog status <player>. |
eternalcombat.tag |
Start a fight between players using /combatlog tag <player> [player2]. |
eternalcombat.untag |
Remove a player from combat with /combatlog untag <player>. |
eternalcombat.untagall |
Remove all players from combat with /combatlog untagall. |
eternalcombat.stats |
View combat statistics with /combatlog stats. |
eternalcombat.reload |
Reload the plugin with /combatlog reload. |
eternalcombat.receiveupdates |
Receive notifications about new plugin versions on join. |
eternalcombat.bypass |
When exclude excludeAdminsFromCombat is set to true users with this permission will not be tagged |
PlaceholderAPI
EternalCombat 2.0 fully supports PlaceholderAPI, letting you integrate placeholders into other compatible plugins. Follow the PlaceholderAPI instructions to get started. Here are the available placeholders:
| Placeholder | Description |
|---|---|
%eternalcombat_opponent% |
Returns the name of the player you’re fighting. |
%eternalcombat_opponent_health% |
Returns the opponent’s health in 00.00 format. |
%eternalcombat_remaining_seconds% |
Returns seconds remaining until the player exits combat. |
%eternalcombat_remaining_millis% |
Returns milliseconds remaining until the player exits combat. |
If a player isn’t in combat, placeholders return an empty string. If combat wasn’t triggered by another player, opponent-related placeholders will also return empty.
Developer API
1. Add repository:
With Gradle:
maven {
url = uri("https://repo.eternalcode.pl/releases")
}
With Maven:
<repository>
<id>eternalcode-reposilite-releases</id>
<name>EternalCode Repository</name>
<url>https://repo.eternalcode.pl/releases</url>
</repository>
2. Add dependency:
With Gradle:
compileOnly("com.eternalcode:eternalcombat-api:2.5.0-SNAPSHOT")
With Maven:
<dependency>
<groupId>com.eternalcode</groupId>
<artifactId>eternalcombat-api</artifactId>
<version>2.5.0-SNAPSHOT</version>
<scope>provided</scope>
</dependency>
Contributing
We’d love your help to make EternalCombat even better! Check out our contributing guide for details on how to get involved and our code of conduct.
Reporting Issues
Found a bug? Report it in the Issues tab. Please include as much detail as possible, like your Minecraft and plugin versions, along with any error messages or logs. Ready to transform your server’s combat experience? Download EternalCombat 2.0 now and let the battles begin!
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