Even Better Archeology
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A fork of Better Archeology with compatibility for more mods
Themed around ancient times with dinosaurs, primitive technology, and survival elements in a prehistoric setting.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new enchantments and/or changes the vanilla enchantment system.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Features structures of no particular theme, or meant as background decoration.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds dinosaur mobs and related content.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
A modified or ported version of an existing mod.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Even Better Archeology
This mod is still in alpha stage, expect frequent updates and potential problems If you notice something wrong just open a github issue and make sure you have the latest version.
The Archeology features introduced in 1.20 are a bit lacking. This adds a lot more features that the regular Archeology in minecraft. The following things are added:
- More ruins
- lost enchantments
- better brushes
- fossils of prehistoric mobs
This is a fork https://github.com/Pandarix/BetterArcheology updated with better integration in other mods and some QOL updates.
FAQ
Q: Is this a drop in replacement for BetterArcheology
A: No! You will have to get the stuff again. This is done on purpose to allow deeper changes and updates in the future. If possible I want to create an updater for the final release but it does not exist atm.
Q: What are the advantages of using this over BetterArcheology
A: The following things differ from BetterArcheology atm:
- allow changing the configs at runtime using modmenu
- compatibility with the trinkets API (needed to use the soaring winds enchantment in an elytra slot)
- compatibility with numismatic overhaul
- compatibility with artifacts
- more (balanced) villager trades
- generating structures in mod biomes
Q: Will this mod get a forge port?
A: No! I don't have time for that and am not interested in learning another API. In addition to that the dependencies I rely on don't have a forge version either. Adding forge compatibility would need a whole new rewrite of the code.
Q: Can I use this in my modpack?
A: Do whatever you want with the mod. Its license allows basically anything as long as you don't remove the License notice.
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