Evil Captcha

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Evil Captcha

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Don't you love captchas ?

Mod Loaders
Minecraft

About

Description

[For proper formatting of the description, especially the lists, visit the mods modrinth page]

Don't you love captchas ?

This mod adds 14 silly captchas that appear at inopportune moments; for example when opening a loot chest. They get progressively more difficult, with most not having a max difficulty; so if you play long enough, they'll get almost impossible at some point.

This mod is obviously not serious btw. Not a safety measure, just a small funi


As Seen on TV! (<- actually just youtube)


Features

Captcha-like minigames (surprise!)

- Classic Single Image Boxes
- Shows a single cohesive image; "click all boxes containing X"
- Difficulty increases the accuracy required to pass
- Difficulty also influences the Image Pool
- Classic Multi Image Boxes
- Shows multible boxes with small images; "click all boxes containing X"
- Difficulty increases the amount of boxes and slows down the fading animation
- Difficulty also influences the Image Pool
- Classic puzzle slide
- Shows a cohesive image with one small part of it on the side. You need to slide it into its rightful place
- Difficulty influences the accuracy required to pass
- Classic Wonky Text
- You need to transcribe the increasingly obscured letters shown to you
- Difficulty adds more and more layers of.. obscuration ? dunno if that's a word
- Classic Image Search
- You're shown an array of Objects scattered over a background image; You need to click a specific one to pass.
- While this sounds similar to Comprehension tests (next bullet point), there's no Adjectives involved here
- Simple Comprehension Test
- You're shown several Objects with different Attributes; you then need to (for example) "Click the Green Apple", or "Click the Nervous Delta"
- Difficulty influences the Object and Adjective Pools
- ADVANCED Comprehension Test
- You're once again shown several Objects with different Attributes; the prompts are a bit more complicated though (for example) "Click the Circle in the color of the Huge Mystery"
- Difficulty influences the Object and Adjective Pools
- An incident of me not getting past one of these irl was probably the main inspiration behind this entire mod. It's a deep seated Trauma. Yes, this Mod is Vent Art (<- not really (I want to clarify that this is a joke))
- Math
- Solve a Math Equation to pass (yea, that's it)
- Difficulty influences how big the numbers are and what Operators may be used
- Caution: Order of Operations is taken into account
- Wimmelbild
- A harder version of Classic Image Search; an absurd amount of Objects is shown, making it much more difficult to find the right one
- Wimmelbild is german and can be translated to "Busy Picture". It's that type of game where you gotta find a bunch of stuff in images, usually to obtain an item and ultimately solve a puzzle
- Difficulty increases the amount of objects further
- Rorschach Test (now we're getting into the sillies)
- What do you see in this image ? How does it make you feel ? Maybe you'll find an answer in these random ink splodges
- Not influenced by difficulty
- Gambling Addiction
- You need to get your balance above a given quota by playing on a Slot Machine
- You can in-//decrease your bet as you wish to possibly WIN BIG!! or lose it all (much more likely)
- Difficulty increases the Quota
- AMONGUS
- You're shown an array of Images; one of them is not like the others.. it must be up to something! THROW IT INTO SPACE
- Difficulty influences the Image Pool
- Wizard
- catch it
- **quick**
- Difficulty influences the Wizards might
- Butterflies!
- A bunch of Butterflies are set loose on your screen; click all of them
- Difficulty influences how fast and erratic they move
- Sponsor
- Now for a Message from our Sponsors
- Journey of Slime
- Get to the other side while avoiding getting squished by minecarts or drowning in riwers in an isometric 3d frogger minigame
- Difficulty influences the length of the area and the amount of rails//rivers

I have some more ideas as well, those were too ambitious for a quick joke side project though. Maybe I'll add them in the future


There is a Trick to some of them

There is Global and Local Difficulty; The Global Difficulty is shared between all players. When a Player passes a Captcha, their Local Difficulty increases. The Final Difficulty is calculated using `global + local`

Configurable Evil

- Lethal (default: false)
- You have a limited amount of tries; failing too many Captchas kills you.
- Explosive (default: false)
- You don't just die, you explode (it's a bit of a big explosion, be wary of that)
- I'd recommend only enabling this in Worlds you don't intend on keeping, or are fine with them
- Doesn't have any effect if `Lethal` is disabled being destroyed a little
- Validation Expiration (default: true)
- Triggers a Captcha when there wasn't one for a certain random range of time
- Not Easy (default: false)
- Makes it so that Captchas that can't be failed or are very easy, won't appear
- Lives (default: 3)
- The Amount of Tries you have to do Captchas before you die
- Doesn't have any effect if `Lethal` is disabled
- Expiration Delay Min (default: 120)
- The minimum Amount of Seconds before a new random Captcha is triggered
- Doesn't have any effect if `Validation Expiration` is disabled
- Expiration Delay Range (default: 120)
- The random Range of Seconds before a new random Captcha is triggered
- To better explain it, the delay before a new captcha is triggered is calculated by `min + random(range)`
- Doesn't have any effect if `Validation Expiration` is disabled
- Constant Increase Rate (default: 0.002)
- The Global Difficulty is increased by this amount every Second. I wouldn't recommend setting much higher numbers than the default, stuff escalates VERY quickly
- If you don't want the difficulty ot increase over time, set this to 0
- Passing Captchas will still increase the local difficulty

Datapack support

You can make your own Captcha Variants using Datapacks. If you want to add unique images, you'll also need a Resourcepack tho


What Triggers Captchas ?

- Joining a World
- Respawning
- Opening a Loot Chest that hasn't been opened before
- Mining Ores (chance based on Rarity of the Ore)
- Validation Expiration (if enabled)


Other info

- I largely made this in a week as a joke, so it wasn't very thuroughly tested. There may be bugs; please report Issues on github
- uuh;, have a nice day

Don't you love captchas ?

This mod adds 14 silly captchas that appear at inopportune moments; for example when opening a loot chest. They get progressively more difficult, with most not having a max difficulty; so if you play long enough, they'll get almost impossible at some point.

This mod is obviously not serious btw. Not a safety measure, just a small funi

As Seen on TV! (<- actually just youtube)

Features

Captcha-like minigames (surprise!)

Spoilers! It's much more fun if you don't know what's coming for you :)
  • Classic Single Image Boxes
    • Shows a single cohesive image; "click all boxes containing X"
    • Difficulty increases the accuracy required to pass
    • Difficulty also influences the Image Pool
    • Classic Multi Image Boxes
      • Shows multible boxes with small images; "click all boxes containing X"
      • Difficulty increases the amount of boxes and slows down the fading animation
      • Difficulty also influences the Image Pool
    • Classic puzzle slide
      • Shows a cohesive image with one small part of it on the side. You need to slide it into its rightful place
      • Difficulty influences the accuracy required to pass
    • Classic Wonky Text
      • You need to transcribe the increasingly obscured letters shown to you
      • Difficulty adds more and more layers of.. obscuration ? dunno if that's a word
    • Classic Image Search
      • You're shown an array of Objects scattered over a background image; You need to click a specific one to pass.
      • While this sounds similar to Comprehension tests (next bullet point), there's no Adjectives involved here
    • Simple Comprehension Test
      • You're shown several Objects with different Attributes; you then need to (for example) "Click the Green Apple", or "Click the Nervous Delta"
      • Difficulty influences the Object and Adjective Pools
    • ADVANCED Comprehension Test
      • You're once again shown several Objects with different Attributes; the prompts are a bit more complicated though (for example) "Click the Circle in the color of the Huge Mystery"
      • Difficulty influences the Object and Adjective Pools
      • An incident of me not getting past one of these irl was probably the main inspiration behind this entire mod. It's a deep seated Trauma. Yes, this Mod is Vent Art (<- not really (I want to clarify that this is a joke))
    • Math
      • Solve a Math Equation to pass (yea, that's it)
      • Difficulty influences how big the numbers are and what Operators may be used
      • Caution: Order of Operations is taken into account
    • Wimmelbild
      • A harder version of Classic Image Search; an absurd amount of Objects is shown, making it much more difficult to find the right one
      • Wimmelbild is german and can be translated to "Busy Picture". It's that type of game where you gotta find a bunch of stuff in images, usually to obtain an item and ultimately solve a puzzle
      • Difficulty increases the amount of objects further
    • Rorschach Test (now we're getting into the sillies)
      • What do you see in this image ? How does it make you feel ? Maybe you'll find an answer in these random ink splodges
      • Not influenced by difficulty
    • Gambling Addiction
      • You need to get your balance above a given quota by playing on a Slot Machine
      • You can in-//decrease your bet as you wish to possibly WIN BIG!! or lose it all (much more likely)
      • Difficulty increases the Quota
    • AMONGUS
      • You're shown an array of Images; one of them is not like the others.. it must be up to something! THROW IT INTO SPACE
      • Difficulty influences the Image Pool
    • Wizard
      • catch it
      • quick
      • Difficulty influences the Wizards might
    • Butterflies!
      • A bunch of Butterflies are set loose on your screen; click all of them
      • Difficulty influences how fast and erratic they move
    • Sponsor
      • Now for a message from our sponsors
    • Journey of Slime
      • Get to the other side while avoiding getting squished by minecarts or drowning in rivers in an isometric 3d frogger minigame
      • Difficulty influences the length of the area and the amount of rails//rivers

I have some more ideas as well, those were too ambitious for a quick joke side project though. Maybe I'll add them in the future There is a Trick to some of them

There is Global and Local Difficulty; The Global Difficulty is shared between all players. When a Player passes a Captcha, their Local Difficulty increases. The Final Difficulty is calculated using global + local

Configurable Evil

  • Lethal (default: false)
    • You have a limited amount of tries; failing too many Captchas kills you.
    • Explosive (default: false)
      • You don't just die, you explode (it's a bit of a big explosion, be wary of that)
      • I'd recommend only enabling this in Worlds you don't intend on keeping, or are fine with them
      • Doesn't have any effect if Lethal is disabled being destroyed a little
    • Validation Expiration (default: true)
      • Triggers a Captcha when there wasn't one for a certain random range of time
    • Not Easy (default: false)
      • Makes it so that Captchas that can't be failed or are very easy, won't appear
    • Lives (default: 3)
      • The Amount of Tries you have to do Captchas before you die
      • Doesn't have any effect if Lethal is disabled
    • Expiration Delay Min (default: 120)
      • The minimum Amount of Seconds before a new random Captcha is triggered
      • Doesn't have any effect if Validation Expiration is disabled
    • Expiration Delay Range (default: 120)
      • The random Range of Seconds before a new random Captcha is triggered
      • To better explain it, the delay before a new captcha is triggered is calculated by min + random(range)
      • Doesn't have any effect if Validation Expiration is disabled
    • Constant Increase Rate (default: 0.002)
      • The Global Difficulty is increased by this amount every Second. I wouldn't recommend setting much higher numbers than the default, stuff escalates VERY quickly
      • If you don't want the difficulty ot increase over time, set this to 0
        • Passing Captchas will still increase the local difficulty
    • Captcha Rewards (default: true)
      • Whether completing a captcha should reward the player with items from a customizable loot table
        • This loot table is empty per default; if you want to add rewards to captchas, you can do so using a datapack.
    • Toggle individual captcha Sources (default: all true)

Datapack support

You can make your own Captcha Variants using Datapacks. If you want to add unique images, you'll also need a Resourcepack tho

What Triggers Captchas ?

Spoiler
  • Joining a World
  • Respawning
  • Opening a Loot Chest that hasn't been opened before
  • Mining Ores (chance based on Rarity of the Ore)
  • Validation Expiration (if enabled)

Other info

  • I largely made this in a week as a joke, so it wasn't very thuroughly tested. There may be bugs; please report Issues on github
  • uuh;, have a nice day