Ev's Mod

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Ev's Mod

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MapArt collection sorting/copying, image export, visual bug-fixes, and other related utilities.

Mod Loaders
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
Creative Commons Attribution Non Commercial Share Alike 4.0 International
Latest Version
2.2
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About

Description

Map features

Keybinds:

Load: All mapstates (previews) for current container (use with Map-In-Slot or similar) [demo]
Move: Move maps in inventory to/from container [demo]
Copy: Copy maps in inventory (or in crafting/cartography table) [demo]
BundleStow: Store maps to/from bundle on cursor [demo]
BundleCopy: Copy maps in bundle(s), requires 1 or more empty bundles [demo]

Events:

Alt-Click-Place: Move an NxM mapart by holding alt while placing a piece [demo1, demo2]
Hand-Restock: Predicts next map and swaps it into ur hand when placing in iframe
MapArt-AutoPlacer: Enabled for NxM maparts (with usable item names) after a few manual placements

Commands:

/ExportMapImg (Generate .PNG imgs from mapart)
 • Works for maps in inventory (plain, shulkered, bundled)
 • Works for iframe walls in front of the player
 • Can use arguments to select mapart by name or pos1,pos2

/MapArtGroup <create/set/append/compare>
 • create Save hashes of all currently loaded map states to new group, and select it as the "active" group
 • set Change the currently selected "active" group
 • append Same as create, but adds loaded states to an existing group
 • compare Compare two groups, create groups for set differences, use intersection as the "active" group.

Note1: Hashes are stored as UUIDs (128 bits), and group files are just binary lists of hashes, so decoding them is easy. To make it even easier, here's a handy website tool.

Note2: Groups can help track maparts you've collected, or what maparts are at a particular location. They power a lot of the visual/highlight features. Group files are safe to share with other players, you can use them to compare large map collections and plan trades.

Visuals:

Invisible iframes (idea:Vorks): only for semi-transparent maps by default
Shulker/bundle/iframe highlights, based on map name colors
NewMapNotifier: msg when maps not in the current selected /MapArtGroup come in visual range
Persistent MapState cache, multiple options, in order of stability:
 • player inv/echest slot index
 • container slot index
 • item name

Map name color, applied with the following priority:
 • Selected (held by player)
 • Not in current active group
 • Unlocked
 • Has duplicate
 • Unnamed
Color meanings can be reassigned or disabled [old demo]

Map tooltips (idea:Flycker):
 • flat/3d
 • carpet/fullblock
 • tags for nooblines, transparency, illegal colors

Non-map features (WIP)

TODO(Ev): prettier format, more complete list/documentation

hidden/disabled by default.

  • Hotbar item type-scroller (only works in creative currently; amazing tool for builders)
  • Pitch40-supporting features such as elytra-swap, disconnect-on-Y-level, etc.; also useful with eBounce
  • InvRestock(+auto), InvOrganize keybind (GOATED)
  • ItemFilterBot, JunkEject keybind, Skin layer keybinds, Cape-switch keybinds
  • Extending shift-crafting vanilla mechanic for anvil/grindstone/enchanter/etc., with ItemScroller support
  • Repaircost nbt tooltip
  • play custom sound when receiving ingame whisper
  • afkPearlMsg: if u'r near some1's pearl & they /w (default trigger: "tp"), auto-triggers it
  • Epearl database (epearl.uuid -> player.uuid), with display similar to PetOwner
  • Ignorelist db client sync (share your list, and/or apply other lists)
  • SendOnJoin, SendOnQuit command triggers
  • /timeonline, /seen, /sendas, /stats

Screenshots

Gallery

  • Cringe Compilation
    Cringe Compilation Cringy, 2x5, flat carpet, unlocked, unnamed.

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