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Ex Nihilo Fabrico
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Fabricate from nothingness
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Featuring a challenge world that gives the player limited starting starting area and resources typically a small island in a void world.
Introduces new enchantments and/or changes the vanilla enchantment system.
Adds new ores or other raw resources.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
A modified or ported version of an existing mod.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
A continuation/fork/rewrite of Ex Nihilo Creatio for 1.14.4+/Fabric. A continuation of the long line of classic sky block companion mods.
Current features
- Crop Seeds
- Hammers
- Crooks
- Sieves
- Witch Water
- Barrels
- Crucibles
- Customizing the witch water fluid interactions
New features
- New Meshes can be generated through the json configs, no longer are pack devs restricted to only 4 meshes.
- Sieves can be waterlogged (or nearly any other fluid) and give different results when waterlogged.
- Ore chunks can have different shapes/background materials for better visual differentiation.
- Witch Water mob transformations have been revamped, and are configurable in json.
- Barrels/Crucibles/Sieves come in every variety of wood.
- Barrel/Crucible Enchanting (i.e. efficiency/fire aspect/thorns)
- Barrels enchanted with thorns collect blood instead of "milk".
- Salt can be obtained by right clicking bottle on sand.
Please report bugs to the Github issue tracker so that I can fix them.- -
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