Mod
Exclusive Item
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Adds a tag that make item exclusive to a player!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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🛡️ ExclusiveItem Mod
This mod adds a new tag called ExclusiveItem, this is mostly used for Modpacks which add items to quests and they want it to be exclusive to that player only.
The item is bounded to that player upon first pickup.
📜 Commands
- To add the tag use:
/exclusiveitem add
- To add the tag requirement the player needs to use the item:
/exclusiveitem settag {tag} true/false
- To get an item not owned by you:
/exclusiveitem givefake modid:itemid
- To bypass the exclusive item detection use:
/exclusiveitem dev
- To remove the tag use:
/exclusiveitem remove
- To see all information of the exclusive item:
/exclusiveitem info
- To set bind on use:
/exclusiveitem set_on_use_bind
- To overwrite owners:
/exclusiveitem overrideowner
- To exclusive all items in inventory:
/exclusiveitem addall
🔒 Currently Restricts (Latest version)
- Weapon uses (swords…)
- Ranged weapon (bows, tridents…)
- Block use (cobblestone…)
- Entity Interaction (Item frames, villagers…)
- Item use (potions, shields)
- Trinkets (Trinkets)
- Spells from being used on Weapons (Spell Engine)
- Exclusive Items can now check for player tags (optional), need to both have the Owner & Tag for the item to be usable
Here are some visuals:

Version 1.1.0+:
- Adds a Claim bounded items screen (can be disabled through config) and can be accessed through Thal'rin's Accord
- Set a requirement like items and/or xp (can be customized through config)

🛡️ ExclusiveItem Mod
This mod adds a new tag called ExclusiveItem, this is mostly used for Modpacks which add items to quests and they want it to be exclusive to that player only.
The item is bounded to that player upon first pickup.
📜 Commands
- To add the tag use:
/exclusiveitem add
- To add the tag requirement the player needs to use the item:
/exclusiveitem settag {tag} true/false
- To get an item not owned by you:
/exclusiveitem givefake modid:itemid
- To bypass the exclusive item detection use:
/exclusiveitem dev
- To remove the tag use:
/exclusiveitem remove
- To see all information of the exclusive item:
/exclusiveitem info
- To set bind on use:
/exclusiveitem set_on_use_bind
- To overwrite owners:
/exclusiveitem overrideowner
- To exclusive all items in inventory:
/exclusiveitem addall
🔒 Currently Restricts (Latest version)
- Weapon uses (swords…)
- Ranged weapon (bows, tridents…)
- Block use (cobblestone…)
- Entity Interaction (Item frames, villagers…)
- Item use (potions, shields)
- Trinkets (Trinkets)
- Spells from being used on Weapons (Spell Engine)
- Exclusive Items can now check for player tags (optional), need to both have the Owner & Tag for the item to be usable
Here are some visuals:
Version 1.1.0+:
- Adds a Claim bounded items screen (can be disabled through config)
- Set a requirement like items and/or xp (can be customized through config)
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